Revenge attacks - maybe some sort of "dibs" system?
Here's the story...
I wanted to revenge attack someone. I scouted him, got my troops ready and waited. And waited. I clocked his activity pattern looking at his collectors and so on. He attacks at around certain time each night, then goes offline.
I prepped my troops and spells, and got my attack planned out. I spent 45 minutes waiting for this guy to finish his raiding session so I could hit him and hit him hard. All the while, I was tapping the "revenge" button every half a second (I was also watching TV; I often do while I'm raiding, but I know I wasn't mis-tapping the screen).
Imagine my frustration when, before my very eyes, the messages coming up on my screen went from "Can't attack! Owner is online" to "Village already under attack!". I had spent 45 minutes patiently waiting for this guy, not to mention the times he had the active shield, and he is attacked by someone else in the 0.5 seconds in between button taps?!?! :mad:
If that was just unlucky, then consider that it happened again the very next day!! Same thing. He went online, raided a few times. I waited, prepped, hit revenge a few thousand times, just to make sure I got him. Again, the messages went from saying he was online to he was being attacked.
How is it that I'm hitting revenge for him, but someone just looking for random targets gets this guy within half a second of him going offline?
So here's my idea...
Could we have something along the lines of a "dibs" button for revenge attacks?
The person wanting revenge can only have dibs on one person in their defense log, and the target can only have one person with dibs on them. So that's a first come, first served kind of thing.
The dibs only lasts while the person who is wanting to attack stays online, so there can be no "saving" targets indefinitely or unintentionally.
The person wanting to attack gets a message on screen declaring that (target) is offline and that they have 2 minutes to take the attack or forfeit the dibs. The 2 minutes is so that people have enough time to prepare the troops and spells they want for this revenge attack and use gems to complete them.
I think this would relieve some frustration when trying so desperately to revenge someone from a player perspective. and from a Supercell perspective, it would encourage gem use for the troop and spell instant preparation.
Thanks for taking a read. I know it's long-winded, but I had to explain it all.
Like the idea. Only apparently, there is a buffer.
Quote:
Originally Posted by
AxionXD
There is a 7 or so minute buffer between someone logging off and being available for a revenge attack. This was done intentionally.
Dibs for revenge would exemplify the main reason they made this buffer time, it would make Cheap Shielding absolutely perfect.
Even if the player who was attacked through a revenge got a shield easily, that player still lost loot. Therefore, I believe there is no need for the buffer. Furthermore, this idea is great.