Dark elixir storage hitpoints and lightning spells
Hello. I have seen many posts relating on lightning spells being used on DE storages. For me it is really annoying but for others it's the way of the game. But I have an idea of changing the amount of hp before recieving any loot. For example, the storage has 2000 hitpoints. To make it fair for players trying to defend their resources, attackers will only start receiving resources after the hitpoints goes to half. So basically from 2000-1001 hitpoints, attacks/snipers will not receive any resources, may it be gold, elixir or dark elixir. I am in th8, maxed out except for walls, lv 88 and recently in gold 1, but decided to move to bronze because of snipers but it didn't made any improvement. I wanted to upgrade my golem so I had to loot, meaning I lose my shield. But after 10 minutes, some sniper will destroy my townhall and snipe my DE. So I made no improvement at all. Please let me know what you think. Thanks.