Dark Barracks 7-10 FULL SOLUTION
PLEASE READ THROUGH THEM ALL AND TELL ME WHICH ONES YOU LIKE/DONT LIKE.
CONSTRUCTIVE CRITICISM AND SUGGESTIONS WELCOME
Dark Barrack Level 7
No Name as of yet… Dracula maybe?
Core Idea:
Loot + Spawn Troops
Just as goblins do 2x damage to resources this troop would do the same. Once placed in the battlefield this troop gently but quickly glides over defenses dodging cannon and mortar attacks but susceptible to air defenses. Once the troop finds some nice recourses to attack it lands and spawns 4-6 skeletal minions to help it destroy the resource. Skeletal minions have no favorite target though so will not follow Dracula to the next resource. While on the ground however the troop is again in range for ground defenses. But after the resource building is destroyed its off in the air again and on to the next..
For Full Thread Click Here
Stats (level 1)
DPS: 20 (2 times per second)
Spawn DPS: 10 (2 times per second)
HP: 300
Spawn HP: 50
Housing Space: 5
Movement Speed: 24
Training Cost: TBD
Training Time: 3min
Favorite Target: Recourses
Secondary Target: Anything
Upgrade Cost/Time: TBD
Range: 0.4 tiles (Barbarian Range)
Level 2
DPS: 30 (2 times per second)
Spawn DPS: 15 (2 times per second)
HP: 350
Spawn HP: 60
Housing Space: 5
Movement Speed: 24
Training Cost: TBD
Training Time: 3min
Favorite Target: Recourses
Secondary Target: Anything
Upgrade Cost/Time: TBD
Range: 0.4 tiles (Barbarian Range)
Level 3
DPS: 40 (2 times per second)
Spawn DPS: 20 (2 times per second)
HP: 400
Spawn HP: 70
Housing Space: 5
Movement Speed: 24
Training Cost: TBD
Training Time: 3min
Favorite Target: Recourses
Secondary Target: Anything
Upgrade Cost/Time: TBD
Range: 0.4 tiles (Barbarian Range)
Offensive Strategies
-Farming mostly
-Use Hogs to take out Air Defenses
Defensive Strategies
- Spread out Air traps again
- Reposition Air Sweeper
Dark Barrack Level 8
The Minotaur is a mighty axe weilding beast unlocked at Dark Barrack lvl 7. This new character will change both war and farming strategies not just for TH10 but the majority of players as well. If this comes off a bit OP, keep in mind only TH10 players will be able to unlock this beast.
Core Idea:
Walls + Tank
The Minotaurs favorite target is walls but because of its immense strength, it doesn't just stop at the wall but does significant damage to the object behind it as well. Strength like this however comes at a price. The Minotaur pauses for 2 seconds to charge up before breaking a wall, and needs 3 seconds to recuperate afterwards.
For Full Thread Click Here
Stats (level 1)
DPS: 65 (once every 2 seconds) x20 for walls
HP: 900
Housing Space: 20
Movement Speed: 12
Training Cost: TBD
Training Time: 10 min
Favorite Target: Walls
Secondary Target: Anything
Upgrade Cost/Time: TBD
Range: 0.4 tiles (Barbarian Range)
Level 2
DPS: 80 (once every 2 seconds) x20 for walls
HP: 1000
Housing Space: 20
Movement Speed: 12
Training Cost: TBD
Training Time: 12 min
Level 3
DPS: 100 (once every 2 seconds) x20 for walls
HP: 1200
Housing Space: 20
Movement Speed: 12
Training Cost: TBD
Training Time: 15 min
Offensive Strategies
-Use Minotaurs to let P.E.K.K.A in and wreck havoc
-Allow Giants and Golems to access defenses easily
Defensive Strategies
-Maze configurations to spring trap Minotaur
-Big Bomb 2x dmg
Bonus
Minotaur is friends with the Hog and not the Hog Rider lol
Dark Barrack Level 9
Core Idea:
Fly + Tank + Post Death DMG
The Phoenix is a legendary flying unit that is more of an annoyance than anything. The Spectacular flying firebird does moderate damage with a decent amount of health. Once this firebird dies however, it crashes the ground setting fire to all buildings in a small area where it lands. This fire slowly destroys the building until that is the Phoenix rises out of the flames to attack again
For Full Thread Click Here
Stats (level 1)
DPS: 80 (once every 2 seconds)
Fire affect: (30 DPS for 5 seconds)
HP: 500 (at each resurrection)
Housing Space: 15
Movement Speed: 24
Training Cost: TBD
Training Time: 15 min
Favorite Target: Any
Upgrade Cost/Time: TBD
Range: Dragon Range
Level 2
DPS: 120 (once every 2 seconds)
Fire affect: (45 DPS for 5 seconds)
HP: 500 (at each resurrection)
Housing Space: 15
Movement Speed: 24
Training Cost: TBD
Training Time: 15 min
Favorite Target: Any
Upgrade Cost/Time: TBD
Range: Dragon Range
Offensive Strategies
-Great against Clan troops
-Great dragon accompaniment
Defensive Strategies
-Spread out defenses so fire doesn’t affect a lot at one time
- Place air defenses towards outside to protect other defense from fire
Bonus
- Only 50% DMG against inferno towers
Dark Barrack Level 10
Core Idea:
DMG + HP
HYDRA is the ultimate ground troop. The HYDRA is a slow moving ground troop that looks like a dragon at first but has 3 stages of health. The 1st stage has one head with incredible attacking power. The second has 3 heads that split that same attacking power. The 3rd and final stage before death is a menacing 5-headed dragon that splits its attacking power between each head.
For Full Thread Click Here
Bonus:
- The Hydra only has 1 level: Awesome
-For animation I was thinking the head falls off and 3 more sprout instead of splitting.
- Heroes do 2x DMG to it
Stats
DPS: 250 (once every 4 seconds) (same at each stage)
HP: 1500 (at each stage) (total 4500)
Housing Space: 35
Movement Speed: 12
Training Cost: TBD
Training Time: 1 hour
Favorite Target: Any
Upgrade Cost/Time: TBD
Range: 3.5 tiles (archer range)
Offensive Strategies
-Use with rage spell in congested bases
-Use along outside of base to clear while also targeting just over the wall
Defensive Strategies
-Spread out entire base (slowest thing in the game)
-Make sure Heroes are on guard
-Pray and hope lol