so barbarian/wizard speed instead of giant/golem speed?
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I'm sorry i don't see this happening. This troop will totally replace wallbreakers at th10.
I don't think so, and here's why..
Because of the Minotaurs slow speed and overall 5 second pause at each wall, it doesn't do much more than 2 wall breakers would.. without a healing spell that is
The cost of the troop (and healing spell) is much more than a wall breaker (not determined yet but obvious)
The housing space is also limits how many other troops you have, especially when attacking level 9-11 walls. (is it worth it to spend 40-60 units on 2-3 of these guys every time?)
20 housing space means no one would use this unit
valkyrie has nearly comparable health and dps stats, does aoe damage to buildings but are only 8 housing space
20 housing space means no one would use this unit
valkyrie has nearly comparable health and dps stats, does aoe damage to buildings but are only 8 housing space
also considering the unit ONLY attacks walls, the unit will be attacking walls the whole game (TH10 has 250 walls). I dont see how anyone will use this unit even if it had only 8 housing space.
First off, thanks for the feedback. As I said before I was between 14-20 for housing space and that matter is still subject to change
Second the simple fact that some people say it's op and some people say they wouldn't use it should be proof enough as to how balanced it is..
Third, if you re read those attributes, the Minotaur has a secondary target of "any".
For example: When Wall Breakers know they have adequately penetrated a base, they blow up a random useless wall.
When a Minotaur knows it has successfully penetrated a base, it joins the attack force and targets any building.
And Finally, 20-40 housing space and a healing spell is a price I'm willing to pay to get to the center of a war base
Love the effort put into this. There is no need in increasing the housing space.
I think ive worked out most of the kinks in the past few weeks but i still have 2 questions for you forumers out there:
1. should the minotaur only target walls with defenses behind it? or all walls?
2. should there be a 4th level that can crack a lvl 10 wall with 1 shot?
Good changes! It doesn't replaces the wallbreaker as much as before. I think the Minotaur could actually function pretty well with a few wallbreakers.
However i hope it favouring walls will work so well ingame as described. If not i would suggest to have it target defences, so it can break open a cell, wipe it's defences and continue.
Nice troop idea, stats are clean. Housing space should be 15/16 i think, but that isn't really important.