Remove the no healing effects for infernoes
How on earth is a th.9 going to even 1 star a th.10 if they have no freeze spells? Infernoes makes a lv.90 th 10 able to fend off attacks from maxed th.9s. Seriously in my last clan war. This lv.90 th.10 coulden't even 3 star a th.8 with gowipe. A th.8. Not a th.9. But our near maxed th.9 coulden't even get 1 star due to those blasted infernoes. This is also why no one uses the heal spell at th.10. He predicted where his troops are going to move and everything went to plan. Only part of his plan went wrong when it reached the stage of fighting the infernoes. They are just too overpowered for any one who isn't a th10 to fight.
The way I see it is. Unless they allow the freeze spell to be unlocked at th.9, th.10s are out of bounds to th.9s. It puts so much pressure on my clan's only th.10 to attack other th.10s simply we can't do anything about them! What good will gowipe do as a th.9 if the inferno can roast 2 if your wizards in 1 go every 5s? What good will lavaloonian do if the inferno can roast 4 balloons in 1 go? Hogs? Are u kidding? Th.9s is now arugeably the level where you get the least improvements in defence.
Th.8 to th.9 difference: +1 archer tower/air defence/wizard tower,+2 xbows, +2 seeking air mines
Th.9 to th.10 difference: +2 infernoes, +? Air bombs/mines
From the above it seems like I'm a lunatic for saying that th.9s get the least improvement in defence right. But at th.9, you don't get any defences that is able to shut down one of the opponent's ability. Which is why th.8s are still able to 2 star th.9s reliably because x-bows are just efficient archer towers or really long ranged cannons. But th.10s they are able to completly deny healing to the attacker troops and the th.9 player has no way to counter that. Also, it is not the inferno that is attacking this one troop. There are usually several. For a th.9 this means once a inferno locks onto one of their units, it is bye bye. Infernoes dps on multi may seem weak, but bear in mind it is a.) Hitting 5 units in 1 go and b.) Denying any healing. Other th.10s can freeze the thing but th.9s can't. Right now, the only way I see that a th.9 is able to attack a th.10 is if they borrow the gunboat from boom beach to lock that thing down. And that ain't going to happen. So that leads me to the other point. Remove the healing block on infernoes. Do that and the inferno becomes something like what an x-bow is to a th.8.
Anticipitated whine: That means now the inferno now only has 42 dps. It is utter trash now.
Hey pal. There is something called single mode. Also That thing is hitting 5 things at 1 go. Furthermore, a healing spell last slightly longer that a freeze spell. If a th.9 tries to use that on a single target. It is still going to get wasted.
Anticipated whine: That makes the inferno tower nothing more than a glorified archer tower to a th.9
Guess what! That is what an x-bow is to a th.8
Anticipitated whine: All the other th.10s are going to find attacks more easier now.
The way i see th.10 attack so far it has no healing of any sorts involved apart from hero abilities. Its a combo of precise blitzing and precision useage of spells...
Anticipitated whine: No one will use the freeze spell anymore :(
Troops can still die under a heal spell. Freeze spells stops damage from coming. Heal spells try to outheal the damage. If you can focus fire or hide giant bombs well, no problem. Also heal spells can't outheal a cc with min 5 wizards. But a freeze spell can shut them down... Go figure
Thanks for reading. Please help narrow the gap between a th.9 and th.10. They haven't been getting any new content that is unique to them
if it could be calculated...
I would suggest that a healer is to weak to heal through an inferno but that a heal spells healing could be useful in the way that it only be 50% effective (50% as an easy example)
I think a lv 4 heal heals 1000 hp
Heck it could be as little as 10% just so as long as slows the killing process down a bit. But healers still be ruled out I think.
To completely overturn a spell 100% is kinda over kill . But to allow heal to have no counter is kinda the same thing... I suggest 10%. Inferno tower still going to fry your hide. But at least we wolnt feel like dummies when we drop the heal spell on them. :/*