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Necromancer
The Necromancer is the opposite of the Witch, instead of summoning skells the Necro ressurrects dead troops as ghosts.
Necromancer
Ressurrects nearby troops as ghosts, ghosts are invulnerable.
- Necromancer can only ressurrect up to a certain amount of troop space, if he already did it, he will become just a normal troop.
- If the Necromancer dies, all his ghosts will disappear.
- Ghosts have a constant 10 movement speed.
Army space: 12 (too tiny maybe)
Health: +++Witch (that means he has way more than the Witch)
Movement speed: Witch
Range: Witch
Damage: Witch
Ressurrection
Level 1: ressurrects up to 15 troops
Level 2: // 20 troops
Level 3: // 25 troops
Level 4: // 30 troops
- The Necromancer ressurrects 5 troop space per cast, with the same cast interval as the Witch.
Trivia:
Even having its own army, the Necro ghosts are invulnerable, meaning the Necromancer can easily be taken down as it has no units to tank for him.
The Necromancer is good used with any ground troops (as he can't ressurrect air troops because they leave no tomb).
**Army space may be too tiny!!!**