I know what you're thinking. It sounds like something that would be in Boom Beach. The sniper would have a bow and arrow, or some other medieval weapon used for sniping. This is more of a support troop than anything else. Though it can deal moderate damage. They are slightly weaker than the average dark troop, but are slightly faster than the Archers. They can shoot towers on the other side of the wall like the archers and wizards. For the attacker, the snipers would come out last in the clan castle no matter what the level is. For the defender, they come out first in the clan castle no matter what the level is. They can attack both air and ground troops when they come out of the Clan Castle. -Or, here's a dumb Idea I just had for defending only, the snipers can stand on the clan castle, but that would probably be too OP.- They are unlocked at level 7 barracks, Town Hall level 10. I don't know if this is ruled out or something like this is ruled out, and I did check. Anyway here are the stats:
That is all I have for levels because usually when there is a new troop introduced, they have 2 levels. Let me know what you think. I crave people's opinions on this because I haven't gotten a reply on my New Trap Post either. I'm not begging for replies, but It would be helpful. Also it doesn't need a tower because there is already an archer tower. You can have snipers and Healers for kind of a TF2 reference. Just pretend the healers are called medics.
Level 1:
Hp: 1500
Damage per second: 45(slow firing speed, but powerful in mass quantities.)
Training cost(Dark Elixir): 300
Housing space: 10
Training Time: 5 Mins
Moving Speed: 27
Attack speed: 5 Seconds
Range 5.2
Level 2:
Hp: 1700
Damage per second: 50
Training cost: 450
Housing space, Training time, Moving speed, Attack speed and Range don't change.
Research cost: 45,000(Dark Elixir)
Laboratory level required: 8
Research time: 11 Days
