War matching using experience level
Currently match making is flawed and weak players end up with tough players so here's my idea.
Use Village Levels as mark of each player. Trophies are useless.
Village level : It is the addition of all the upgrades you do in the village.
- Wall , defenses , heroes give lots of points to be added
- Traps , army camps , castles and TH give medium points.
- Other structures like mines , collectors etc give very less points.
- Offense wise - The better troops , spell and heroes you have , more will the points increase.
For every upgrade you do , your village points increase heavily !!
- Decorations and clearing obstacles yields no points.
For every 250 Village Points you earn , you level up but to go to next level , the aim is still 250.This will ensure that the levels are equal and more accurate at high levels. there is no way this no. may decrease.
Depending on the change in the statistics of the structure , points are awarded and not just little XP for low upgrades.
In a 10 Vs 10 clan war , the computer will average the Village LV of all war participants. Using the average number I think there will be better results. The clan average levels must be put as a criteria too .
So your all fields will be counted and this adds to the power of the player in War. This number will help find the most appropriate opponents with the same score.
thnx