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Dragon behaviour...
Dragons... don't we all love 'm?
However, I would like to change their behaviour in the game. In another thread I suggested some visual enhancements. In this thread I would like to suggest some gameplay changes.
What if Dragons would fall from the skies instead of 'exploding' in mid-air (when killed)? Imagine your defense (Archer Tower, Air Defense,...) throwing everything they have at your attackers Dragon. They manage to bring down the Dragon's health to less than 20%. At that point, the Dragon is too injured to fly and falls from the sky. Thats makes it vulnerable to ground defenses (Cannon, Mortar,...). However, enraged with pain, de fallen Dragon's DPS is lifted by 40%, it's range with 1 tile and it's moving speed reduced to 12. It deals massive amounts of damage, creeping through the enemy base...
In addition, a fallen Dragon can no longer be influenced by Healing or Rage Spells.
EDIT: All numbers in my suggestion are open for debate, ofcourse. I'm only trying to create a concept.
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Original, but could be OP. I'm sitting on the fence with this one.
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Dragonaire
Damn, you're a huge dragon fan like me. :cool:
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I can see fallen dragons taking out air defenses more easily as an unintended consequence.