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Spell Traps
I would like to see spell traps, you would have to make the spell first and then assign them to the trap, spell traps could be upgrade to add in a delay time since leading troop would trigger this would give ti e for more troops to get in range
further an added "reserection spell" that would bring all sructures back , even distfoyed ones to a 10% level and upgradible to a higher percentage
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Ummm....
This is a bad idea...heal spell trap? How would that defend?
plus half of this I can't understand. Not to be rude but you should check spelling before posting :) to help others understand your idea.
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spell trap
By healling all structures in the area, rage makes defence faster and more powerfull , freeze freezes attackers, junmp would not be able to be used replace with resurrection spell witch would bring all structorsin the area back to a currentpercentage that would beupgradable