Hi all interested in seeing what everyone likes better. Controling who you fight and who fights you by controling what trophy level you are at or with this new patch allowing the computer to tell you who you fight and who can fight you?
Hi all interested in seeing what everyone likes better. Controling who you fight and who fights you by controling what trophy level you are at or with this new patch allowing the computer to tell you who you fight and who can fight you?
I like the pre-patch algorith used in match making. However, I believe the new patch prevents people with multiple accounts to sit in the bronze league and allow their mines/collectors to make them rich...resulting in bases with low defenses and leveled up army troops.
Now I can find your base and crush it where you have been hiding.
So far I count one for control and one for computer control.
It is not a choice between computer control and our control. The computer always controlled what bases we see. Now it just shows us more appropriate bases to attack. How about calling it a choice between viewing bases that provide good loot or bases so much lower than mine it would be pointless to attack. You have created three threads on this in a brief amount of time and few seem to agree with you. Please educate yourself on the reasoning for the change and find a way to work with it as it is here to stay and well liked.
Marika[Supercell]
http://supercell-forum-content.s3.am...er-offline.pnghttp://supercell-forum-content.s3.am..._staff_new.pnghttp://forum.supercell.net/customava...vatar542_4.gifJoin DateSep 2012Posts1,131
Multiplayer matchmakingYou are now more likely to find targets at or near your Town Hall level in multiplayer matchmaking.
We've done some subtle multiplayer matchmaking balancing in order to better protect players with low level Town Halls. After these changes, all players will be more likely to find multiplayer opponents that are at or near their Town Hall level, regardless of Trophy count. For more details, read below.
As armies and Heroes get stronger and stronger, the threat (and temptation) of crushing weaker players with a decked out Town Hall 9 or 10 army becomes ever more present. However, for a player at a low Town Hall level, there are few things more discouraging and frustrating than being completely demolished by a disproportionately powerful attacker who is vastly further in the game.
It is a constant goal of ours to better motivate and incentivize players to attack opponents at their level of skill and progress. League Bonuses and Town Hall loot penalties have helped in this regard, but to improve the situation further still, we've gone straight to the multiplayer matchmaking alorithms. Now, matchmaking will pay special attention to the Town Hall level of a player going to attack, and will look for targets that are at a similar Trophy count AS WELL as at a similar Town Hall level. For example, a player at Town Hall level 9 in the Bronze league will be very likely to find opponents at Town Hall levels 8-10 who are also in the Bronze league.
For most players who are attacking at a Trophy level appropriate to their progress in the game, little or no change will be apparent in their multiplayer matchmaking searches. However, for players who have dropped to a very low Trophy count, these changes will inhibit (though not completely prevent) matchmaking against significantly weaker targets. These players will instead be matched more often to other players at a similar Town Hall level who have also dropped to a very low Trophy count. In the cases where there are very few appropriately-leveled targets available, these players may have to wait longer in matchmaking to find targets.
This behavior also takes effect in the opposite direction; weaker players will be less likely to be matched against disproportionately strong players. For example, a player at Town Hall level 5 in the Silver league will be very likely to find opponents at Town Hall levels 4-6 who are also in the Silver league.
As a special note, matchmaking in Champion league has been left as-is and will not have any special Town Hall considerations.
Hopefully, these changes will give newer players a much better multiplayer experience, and will make the game fairer for all. Thanks for reading, fellow Clashers, and Clash on!
— The Clash Dev Team
What jiggers said
Ok, so that now makes it 4 for computer control and still only one for self control
I prefer computer control.
I like the computer telling us what to do. Requires less effort
It's perfect new matchmaking. Very hard for people to pass champs with th 9- but easy to push to masters and good loot. Win win for all!