I have been trying to figure out the best way to take out this base. I have level 3 dragons and level 2 hogs. I either go all air or all hogs. Would like some input on the best way to take this guy out.
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I have been trying to figure out the best way to take out this base. I have level 3 dragons and level 2 hogs. I either go all air or all hogs. Would like some input on the best way to take this guy out.
Attachment 118297
I would go all dragons with max loons in cc. 2 rage and 1 heal potion. easy 3 star.
Agreed. Make sure you funnel your dragons towards the upper two Air Defenses. The other good thing about the base you plan to attack is that it appears that you can take care of the clan castle and Barbarian King right at the beginning, outside of the AD range. The CC troops and BK are pretty much harmless to your dragons, but they can be a distraction.
Using 3 lightning spells to zap the bottom AD would also work if you don't want to do the 2 rage 1 heal combo.
I wouldn't bother with level 2 hogs. I am also at TH8 and mine are currently L3 - they still suck. They start becoming really useful at L4.
So where would your attack point be? Coming in from...11:00? "Upper Two Air Defenses" is a little vague
I wouldn't say that the CC is harmless. As a matter of fact, that thought is often times just plain wrong. A CC full of, say, L6 wizards, which really isn't too difficult to see nowadays with Clans L5+, can really do a hurting to an L3 drag. Further, if someone puts, say, 17 archers and 2 wizards into a CC, drags often spend valuable seconds trying to hunt down all those archers and that can be painful, especially if the dragons are in range of the ADs, rage spell or not.
Also, a CC often, especially in dragon attacks, can screw up your cuts/funneling if they come at the beginning. Yes, the recent update helped in this regard, but it's still easy to pull neighboring dragons off of the target you want on to another you don't
And cuts look fairly important here, as defenses are just lined up, which likely means that if your cuts are poor, the loons will take a stroll around the base instead of heading to the core.
L3 drags going into AD5s, yes, I tend to like lightning as well, as drags have the edge
Sorry, this is not an accurate statement. L3 hogs are quite powerful and can wreck many/most TH8s
ehh, it goes way beyond, "good timing." It requires excellent cuts as well, for no timing is going to work if the loons path badly. Loon pathing is pretty much the single most important thing during a dragloon attack. If they don't head to the AD(s) that you want, why would you bring them? Rage merely helps them in that fashion.
Note that I do admit that loons do not have to necessarily hit the AD you want to still be effective. Often times, loons will take out (seemingly) every defense around the AD except the cursed AD, but that can still work if you got dragons funneled correctly, as they will have few/no other choice but the AD. The point, however, remains...
Never take a heal spell with mass dragons.. The vast majority of failed dragon raids try using heal spells. The way to keep dragons alive is to minimize the time their AD's are up. AD's shoot right through heal spells.. On this one, definitely lightning the upper right, send dragons and loons between the other two AD's, and minimize the time his other two AD's are actually alive and it's an easy three star.
Unless you're attacking my clan, in which case please use two rage one heal all day long. I'll even pay the elixir for your spells.
A patently false statement.
Huh?
Or to help keep that drags up while loons get ready to be raged. Or, one of the most common/recommended uses--when the core has several high HP structures/B King + ADs, a heal spell here works wonders, as the dragons will be in there a while, even when raged. And heal stacks with rage. 2 rages don't stack.
Your comment above is simply ONE way to skin the cat & is base dependent
If you suggest 3 rage, I will, literally, LOL.
Yes, it has its place, but it's far from the norm.
False. I will gladly pay for your 3 rage spells if you ever attack my clan with mass dragons
Wait - I missed the air sweeper, which now makes an attack from 11 very difficult. Instead, maybe zap the AD at 3. Then set BK between army camp & gold mine at the bottom, and 1 dragon between the hut & barracks up top. Pretty aggressive cut, no? :)
Then all of the other dragons in between - don't forget the hut in the corner. The AD at 5 will be difficult to get to, so I would send the max balloons after that one. From right to left, I assume that a balloon will path over the defensive structures in the order of cannon-mortar-AT-WT-AD, so I would deploy the balloons the moment the AT falls. The AT between the elixir & gold storage should be down before then.
That would be my attack plan, but my plans have been known to fail. :p
Well I haven't faced any L5 clans yet, so I haven't encountered max wizards. But on that subject, it's rare for dragons to be clumped up in one spot so that they take massive splash damage from wizards. It is also unusual for a cc to be out in the open like that (and not centralized).Quote:
I wouldn't say that the CC is harmless. As a matter of fact, that thought is often times just plain wrong. A CC full of, say, L6 wizards, which really isn't too difficult to see nowadays with Clans L5+, can really do a hurting to an L3 drag. Further, if someone puts, say, 17 archers and 2 wizards into a CC, drags often spend valuable seconds trying to hunt down all those archers and that can be painful, especially if the dragons are in range of the ADs, rage spell or not.
Also, a CC often, especially in dragon attacks, can screw up your cuts/funneling if they come at the beginning. Yes, the recent update helped in this regard, but it's still easy to pull neighboring dragons off of the target you want on to another you don't
And cuts look fairly important here, as defenses are just lined up, which likely means that if your cuts are poor, the loons will take a stroll around the base instead of heading to the core.
I'll amend my statement about CC troops to say that the units themselves won't kill your dragons, but they can easily distract your dragons from focusing on other things that can wipe them out in a few seconds.
Apart from 1 cannon and 2 wizard towers, the rest of my defenses are max for TH8 so I am facing a lot of max TH8s in wars. The few times I tried using L3 hogs, they did not fare well against those bases... My fellow clan member with L4 hogs is doing a lot better against the same bases.Quote:
Sorry, this is not an accurate statement. L3 hogs are quite powerful and can wreck many/most TH8s
Yep, I still haven't quite figured out loon pathing - and all it takes is a hidden tesla to pop up and ruin everything you planned. :oQuote:
ehh, it goes way beyond, "good timing." It requires excellent cuts as well, for no timing is going to work if the loons path badly. Loon pathing is pretty much the single most important thing during a dragloon attack. If they don't head to the AD(s) that you want, why would you bring them? Rage merely helps them in that fashion.
Note that I do admit that loons do not have to necessarily hit the AD you want to still be effective. Often times, loons will take out (seemingly) every defense around the AD except the cursed AD, but that can still work if you got dragons funneled correctly, as they will have few/no other choice but the AD. The point, however, remains...