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Spy
Can make a basic troop but think better as a dark troop. Say takes 4 slots. Is a hidden charter, say he lives for 10 seconds, NOT counted on fight clock. At lvl 1 you can pick one area for him or her to spy. Looks for traps, bombs anything hidden. Say you drop a X in the base he jumps walls and inspects and reports back to the king. He found bombs and tessla hidden in that radius say 6 squares? Lvl2 8 squares, 3 see 10 square radius. Also can only make one spy per hit. Don't want them to have say 6 and find every trap even if they max out the spy.
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This is a great idea. But to combat a set limit to use and to make him more valuable to use, I'd say pump up his housing space to 40 or so. Make him worth having but used as a resource. If they use 2, there goes one half to one third (depending on your level) of your army housing space. Great idea though!
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I think this would be better as a dark troop because in earlier bases, pre-th7, spies could probably get to see the majority of a village's defences.