Thanks for the feedback! I'm gonna leave it as it is for now. I like the way it's colliding with the inferno's a bit.
The chill (slow) effect of the Cold Finger does affect these 'big' troops, it just doesn't freeze them unlike all other troops.
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Added a description of how it looks when upgraded.
I've also added a Poll to the thread.
Very nice idea but stats too OP i think its freeze time must be 2,5-3-3,5-4
and we could do features as
1) when it target a troop it deactivate his rage if a rage spell is droped
2) an inferno and a cold neutralize each other so a troop targeted by these too defence will not take damage or slow down it may create new tacticts and base designs
but i think that this unit must be availble at th11 when the th11 update comes bcz in th10 whatever the stats it will be OP
I was suggesting that it should have tho...
how about we remove balloons from the list? Remember that cold > heat so the ice tower should freeze it up
Frozen troops are immune to Inferno Towers? That's so unrealistic as fire melts ice. It could probably deal extra damage when the frozen troop is targeting by Inferno Towers.
Anyway, good detailing here. 10 seconds to freeze a target, seems fair enough. Immobility (frozen state) lasts less than 6 seconds, good enough but make it at least 3-4 seconds. :thumbsup:
My objection is the complexity of the rules for this thing. Certain troops are immune for <reasons>, interacts with minions is a special way, interacts with inferno in a special way.
Everything else in CoC is pretty straightforward.
I would simplify this to simply targeting the closest troop (like a X-bow, but with slower speed) and doing a little damage but also reducing the speed to X% for Y seconds. (It will switch targets because slower targets will drop back as faster targets move in front. -- X and Y change as the Cold Finger increases in level.)
Anything more complicated than that is going to be lost on the average player.
I thought about this as well, however a frozen troop floating in the sky is just wierd i guess, that's why i choose this logic. I don't know how a freeze spell acts on flying troops though??
*edit: I've just read that flying troops can't be frozen with a freeze spell. I know the balloon logic is flawed so either balloons drop out of the sky when frozen or the inferno towers heat should nullify the freeze effect as well.