The troop re-director: The Puppet Master
New dark troop that is acquired at town hall 10, dark barracks level 7. Comment below why you voted as you did in the poll and comment changes you would like to see in the troop.
DESCRIPTION:
This troop will be, as stated, a puppet master able to control other attack troops to do its bidding. Though this may sound a little odd, this will be very helpful. There are many times in attacks that troops move to buildings outside the base and just circle instead of going in and attack what you really want it to. This troop changes that, he can take control over the troop for a short period of time (maybe 10 seconds) to direct it to the defense that is attacking it at the moment to help the troop survive longer. For example, if a P.E.K.K.A. is attack a barrack outside the walls while being attacked by an archer tower, this troop would guide it away from the barrack and to the archer tower to destroy it. Once it is destroyed, the controlled troop will go back to the previous structure it was attacking.
NITTY GRITTY:
DPS: none (it does not attack structures much like the healer, it is there for support)
HP: level 1- 200
level 2- 225
level 3- 275
Training Cost (Dark): level 1- 150
level 2- 200
level 3- 250
Favorite Target: Any
Control Type: Area Splash
Targets: Ground & Air
Housing Space: 16
Training Time: 15m
Movement speed: 16
Weakness: Takes 1.5x more damage from Archer Tower (if you don't agree comment below)
BATTLE STRATEGIES:
-Dragon attacks with a couple of these thrown in to help funnel troops.
-Barch: keep the Barbs and Archers on track with their splash control sending the troops to more dangerous structures.
-GoWiPe: P.E.K.K.A.s can be very stubborn troops that circle a base and get destroyed because or it. A couple puppet masters will get them to attack opposing defenses to keep them alive for longer.
LOOK:
This troop will be a figure in a black cloak, much like a ghoul, and hold a two handed string puppet that glows purple when this troop uses its ability.