New Dark Troop: THE CYROMANCER: Deals no damage but freezes defences
CYROMANCER
One day a normal Wizard was working on a freeze spell in the spell factory. He did not watch out well and fell in the incredible cold liquid. What came out of the spell factory that day wasn’t a normal Wizard, it was a cold, frost monster.
The Cyromancer is a mage specialized in ice magic. With his frostbolts he freezes defences for a short time. He shoots a frostbolt once every 3 seconds and a frostbols freezes a defence 1 - 1,2 seconds. This troop is unique because it deals no damage and makes other troops get less damage by stopping the source of the damage: the defences. The freezing does not affect troops to make it not too OP as Clancastle troop. The Cyromancer will freeze the defence dealing the most damage to the other troops. If that defence is far away or if walls are blocking the path, then the Cyromancer will target another defence.
Here are the stats. These are only ideas and can be changed.
| Level |
Freezing Time (per 3s) |
Health |
Costs |
| 1 |
1s |
180 |
220 Dark Elixir |
| 2 |
1,1s |
204 |
250 Dark Elixir |
| 3 |
1,2s |
232 |
280 Dark Elixir |
Inferno towers deal 2x damage to this troop
Targets: Defences
Type of damage: Splash
Targets: Ground
Housing Space: 10
Time to train: 12m
Movement Speed: 16
Attack Speed: 3s (very important for this troop)
Range: 4 Tiles
2 Cyromancers can target the same defence but there is a nerf to the freezing time.
| Number of Cyromancers targeting one building |
Freezing time total |
| 1 |
100% (total 1 - 1,2s) |
| 2 |
150% (total 1,5 - 1,8s) |
| 3 |
200% (total 2 - 2,4s) |
| 4 |
250% (total 2,5 - 3s) |
Cyromancers are smart and don't overlap another Cyromancers' frostbolt. So as you see, 4 max Cyromancers can totally stop a defence permanently.
In what attacking strategy would this troop fit?
This troop would fit in a GoWiPe or GoWiWi if dropped down directly behind the Golems, so they can freeze the defences while the Golem is Tanking. It would be also important to drop Wizards directly behind the Cyromancer to destroy the defence while it’s frozen. I highly suggest not to put too many Cyromancers in your troop composition since they are nerfed when freezing one defence together.
How would you defend against this troop?
To defend against Cyromancers, if used in multiple numbers place defences near other defences, but not too close so they can kill attacking troops while being out of range of the Cyromancers.
What is the difference between this troop idea and the 'Yeti' idea?
This Troop is not a Yeti because this is a ranged troop (although, in some concepts the yeti is ranged too). Also, in the most Yeti concepts the housing space is between 20 - 30. The Cyromancer has less housing space so you can spread them out to do their thing better. This troop also has low health so it would be essential to put in some tanky troops first. This would create more strategy instead of putting a tanky Yeti in who has much health so can easily infiltrate the base.
Credits:
Tanks to ClasherTimothy123 for the 2x Inferno Tower damage and some buffs on the freezing time.
Thanks so much for reading, reply what you think of it and have a nice day
Sounds much like the earlier Ice Yeti
Cool idea yeah best with a gowipe for sure.