Reducing splash damage of units on units?
When dragons or wizards come charging out of the clan castle, it just really sucks when all your giants are evaporated because of the splash damage.
I really think that the damage incurred on units by units (unit vs. unit) should be lowered.
Or perhaps if more units are clustered, the splash should be divided among all the affected units.
When wizards come out and melt down your giants, I really want to throw my phone at the wall.
(actually it pisses me off, and prevents me from playing CoC for a cool time)
What does everyone think?