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Clan War Star System
Don't get me wrong, most of the time the clan war star system that we have now is pretty good. However, I thought of something maybe a little better.This has been mentioned in some Youtube videos saying total damage should be considered along with stars, but I think I have a method of doing that.
Total Damage/Stars not received
Now some might be wondering why it's dividing by stars NOT received in war. The factor prevents players from sending cheap armies like barch to get about 50-60% on a base with one star. Sure, that adds damage but when you divide that by the stars you didn't receive, it's less than if you went and 2 starred it with the same amount of damage. Now obviously, if a clan has significantly more stars than the other, they win. However, I get frustrated with clan wars that were won or lost by one star, even if the other clan did more damage to us overall, they don't have the stars.
Say everyone in your clan attacked the enemy clan and got 2 star 90% on every base(for the sake of simplicity, I'm keeping the percentage the same) and the other side had one 3 star and the rest 2 star but only 55% on each base.
Clan war is 10v10
Your clan
(90*10)/10=90
(you would add all of the percentages together and put them into the numerator and divide them by stars not received, which would be 10 stars in this case since every base is 2 starred)
Enemy clan attacks
((55*9)+3)/9=55.333...
The enemy clan would have one more star than your clan, even though your clan did better overall by damage. With the current system, the enemy clan would win. With this system, your clan would win.
There's pros and cons to both systems. This system would encourage players to cause as much damage as possible instead of quit after getting 50% and the Town Hall on a base they know they can't 3 star. Please leave your opinions and suggestions to this idea below.
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Damage %, like battle duration, often reflects army composition and attack type.
They are only useful as a talking point in clan chat in many cases.