War Ranking System (With Equations!)
So have you ever wanted to be able to recruit players based on their War Rankings? First you tried the War Hero trick, but it is too easily obtained by fighting players lower than their own rank, and sometimes inaccurate due to too many wars being played. So how could Supercell easily display accurate war rankings? I developed an equation to do this.
R = (S1+S2-4+2A-B1-B2)/2
Where S1and S2 are the number of stars from both attacks, A is the player's war rank (E.G. #1, #2, etc.), and B1 and B2 are the two defender's ranks. If Alex attacked another player more than three spaces above him and got zero stars, this is an alternative formula:
R = (S2-2+A-B2)/2
Where S2 and B2 are the stats from the attack where Alex did NOT attack the player more than three ranks above him and got 0 stars.
Example: Alex was ranked #3 in the war map. He 3-starred the enemy #3 and 1-starred the enemy #1. How is he ranked with this formula?
R = (3+1-4+2(3)-3-1)/2 = 1
If R is positive, Alex is better than average. If R is negative, Alex is worse than average. I think that in a player's profile, this war rank should be displayed as the average of all of his wars' ranks. So if Alex got R to equal 2, -3, and 1 again, it would display his rank as 0.5.
What do you think of players being able to judge other players' rankings better?