I was talking about moving the spring trap paired with that north giant bomb between the archer tower and cannon to near where that air mine you mentioned is, but you do have a point about springing them even if they heal spell.
Why is Town Hall outside of walls?
Not a fan of the double WT since I think that they should cover more area to grind down loons.
I like the concept. I am a nearly maxed th9, all i have is traps left, and I don't feel like I could 3 star your base. I imagine only th10's with the 5th spell and extra troop count could do it.
It's pretty good - but I think you should have 2 double giant bomb sets set deep into the core rather than just all single giant bombs.
If you can make enough gaps that there are 4 potential double giant bomb positions (of course only 2 of them actually with double giant bombs) - you will really put off any potential attack. And important to have one of the double giant bomb sets away from the queen, so that a GoHo won't be able to easily take out all the double giant bombs as well as the queen.
I like the design though, unconventional can be very off putting.
Maybe move th to queen side (that's what my base does).
Bombs if singles should be spread out more so 3 heals couldn't cover them all
i teally dig this base. Lots of potential!!! I'll study it more when I get home. Seriously good job here
Archer tower at 4 o'clock might be shatterable for Laloons
alao I think with 1 maybe two golems at wiz tower near let's say 10 you could take all four ADs and then possibly loonion (ayup loonion :p) but it might be though
Springs
dont place them "next" to defenses surgical hog deployment will bypass them. Put them behind one leading to another. (Teslas are great for this)