The least offensive statistics/rankings of Single Player Mode
Purpose:
Try to make the single player mode becomes a little more interesting.
The suggestion of Single Player Mode, the ranking system.
Some advantages for low level players (game beginners).
Attack techniques is the most important consideration in the ranking system.
<The least offensive statistics/rankings of Single Player Mode>
Rules
1. Each single player mode stage gets a separate ranking list.(The best of 30 players' offensive of the world)
2. The player who use the least offensive armies/time (Elixir/Dark Elixir totalizing, including heroes,spells,cc) may get the best offensive rank.
3. The least offensive ranking system, main factor is totalizing expend elixir/d-elixir, second factor is attack time. (The less, the better)
4. Top 5 players get some resources rewards at every season end. (According to the league season period cycle)
Low level units(low cost, take advantages in rankings) can take into account the low level players with the resources rewards.
5. It does not affect the original single-player mode of play.
All the contents above are modifiable.
Example:
Stage 6 「Cannonball Run」
| Rank |
Player's Name |
Stars |
Att time |
Expend |
Units(lv) |
| #1 |
Iambest |
3 |
00:30 |
350 elixir |
1giant(1)+2barbarians(1) |
| #2 |
Iamno2 |
3 |
00:20 |
400 elixir |
10 barbarians(2) |
| #3 |
Iamno3 |
3 |
00:21 |
500 elixir |
5 barbarians(5) |
| #4 |
Iamno4 |
3 |
00:22 |
500 elixir |
5 barbarians(5) |
| #5 |
Iamno5 |
3 |
00:17 |
800 elixir |
4 barbarians(7) |
| #6 |
....etc |
|
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Addition:
I think the front 1~5 stages <Payback ~ Goblin Gauntlet> should be excluded of rankings. The differentiation between players is too small.