Introducing: The Minotaur
The Minotaur:
This ferocious beast has spent too much time in the Labyrinth where it has grown to despise walls, but walls are only second on The Minotaur's hate-list, right behind Mortars.
- Dark Elixir troop
- Favorite target are mortars, followed by any defense
- It would do extra damage to walls; 4x, 6x, etc. and would help lead troops into the center of the base depending where the mortars are.
- Spring traps work on Minotaurs
The idea for this troop would be to allow people to use an alternative to wall breakers that would require a little bit of patience (i.e. using golems or giants as meat shields while the minotaur breaks through) as well as be used as guides, by leading your army to the mortars; which typically lie in the center of bases. In other words, The Minotaur would act as the Lavahound for ground troops, but would be utilized differently to make up for its deficiencies.
For instance, when using GoWiPe, Minotaurs could be utilized as guides in the raid which would help create a space for Golems and PEKKAs to go into. Vice-versa, The Minotaur can be utilized as meat shields too when attacking with Barbs/Archers; this troop can gain the attention of defenses while making a path to the mortars.
Stats:
Damage- 90 (does 4x damage to walls)
Hitpoints- 575
Cost- 75 Dark Elixir
Speed- 20
Housing Space- 6
Training Time- 8 min
Favorite target- Mortars, and then other defenses
Ability:
Bull Charge- The Minotaur takes a straight-line approach when targeting Mortars, it does damage to any building in its way and 4x to the walls it encounters. (This allows Minotaur(s) to create a path that may or may not lead to the center of the base; depending on the base layout.)