Originally Posted by
Zilfallion
Due to the Queen's range, as soon as anything enters the core on that side, she's going to start shooting it, which is going to drag any troops that target "Any" like a magnet into her. This is incredibly hard to stop. On this design, I think it'd simply be impossible. To make it harder, you almost need to have it so she hops behind a wall when she starts shooting them so the enemy king[What often kills your queen] starts bashing on a high level wall. One thing you might be able to do is at least make them have to do a tiny bit of funneling. Take say two of your builders huts from your southern tease, and add a little buffer building on each side of that NW approach. It might pull a wizard or two off to the sides of the kill squad instead of inside the base if they do a sloppy funnel rather than a guaranteed entry into the base.
You have to remember, Hogs like an open spot to jump into, they don't path quite as cleanly as balloons do. If they deploy on your cannons to the north at a slight angle, they'll set off those bombs. The one tile spacing sort of helps on the archer towers, but without an actual deployment of hogs there, I can't tell. But a deployment of hogs would run between the gold mine and elixer collector to the cannon since it's a tile closer, and since they tend to skirt buildings they'll run along those elixer collectors and then you're looking at them jumping over the wall at the corner of the cannon and the giant bomb. There's slightly less chance on the archer towers due to the placement of the spell factory on the right side and 1-tile gap, but still probable on the left side in the gap between research factory and barracks.