New summoning spell for TH8 - Arsenal Spell
TH8 currently has no spell and one must wait for next spell at TH9. So here's the Arsenal spell :
"When magic meets army , this spell can spread turmoil across the field . Use this spell to annihilate the bases using magical army"
*This spell unlocked at Spell factory 4 requires 11,00,000 elixir to upgrade. On upgrading , you can create the Arsenal spell.
*The spell bottle is filled with green , blue and orange liquid.
*Using this spell , all objects inside the spell radius will be affected by some spawned troops. The troops spawned totally depends on the types of structures in the range of the spell. It will spawn appropriate elixir troops to destroy whatever was there inside the spell radius. They will be spawned closest to their targets.
*Appearance : On using spell , all structures in the spell range get targeted [ denoted by the red markers they get]. they spell circle is orange in color. Spawned troops look like ordinary troops except they have a fixed initial targets.
*More structure in the spell range , more troops will be spawned and more damage dealt. Level of troops spawned totally depends on your troops level. Spawned troops can be raged , healed , jumped.
SUMMARY FOR THOSE WHO WANT IT BRIEF :
This spell takes into account everything inside the spell radius. Depending on what is inside the spell radius , it spawns certain troops that are perfect for defeating / helping everything inside near the target. Read the below details if you understand it correctly. Read the examples first.
*Example 1: If there is a Town Hall and 2 gold mine and on using LV1 Arsenal spell , 2 wizards , 2 wall breakers , 5 barbarians and 10 goblins will be spawned. All these troops will be spawned at the nearest non-red zone to the target. Troop levels is dependent on your troop levels , so upgrade them ! Wizards will target anything , wall breakers will break wall near them , 5 goblins will directly target one gold mine where the spell was cast , other 5 goblins will target the other gold mine and barbarians will target the TH. After destroying their targets they will go to their nearest favorite target.
*Example 2 : There is an X-bow , your giant and opponent clan castle barbarian attacking the giant. On using a LV1 Arsenal spell on the are covering the giant and X bow and CC troop , some troops will be spawned closest to control the situation inside. 2 wizards and 2 wall breakers ensure meat shield and a clear path. Then , 1 dragon will be spawned that will directly target the X bow. 5 archers spawned will directly target the CC barbarian troop. A healer spawned will directly fly to heal the giant .
Training time : 50 minutes
Range of Effect : 3 tiles
As you level up the spell , more troops will be spawned.
Cost: 25,000 elixir
Troops spawned at Arsenal spell LV 1:
1)2 wizards and 2 wall breakers are spawned as bonus , shield and extra ease.
2)5 goblins if there is a storage , collector , mine , CC with loot in it , drill and other resource buildings.
3)2 balloons if there is a cannon , mortar.
4)1 giants if there is a air sweeper , air defense in range.
5)2 giants if there is Inferno tower , Wizard tower , Archer tower , Tesla [ triggered ]
6)1 dragon if there is a X-bow.
7)5 barbarians if there is the town hall.
8)2 barbarians and 2 archers for other useless buildings [ spell factory , army camp , builder's hut]
9)1 healer if there are land ally troops or ally heroes.
10)4 wizards if there are heroes.
11)5 archers if there are more than 10 CC troops or skeletons
Arsenal spell LV2
Cost : 30,0000 elixir
Upgrade : 5,00,000 elixir for 3 days , TH8 , lab 6
Changes : in underlined
1)3 wizards and 3 wall breakers are spawned as bonus , shield and extra ease.
2)6 goblins if there is a storage , collector , mine , CC with loot in it , drill and other resource buildings.
3)2 balloons if there is a cannon , mortar.
4)1 giants if there is a air sweeper , air defense in range.
5)3 giants if there is Inferno tower , Wizard tower , Archer tower , Tesla [ triggered ]
6)1 dragon if there is a X-bow.
7)8 barbarians if there is the town hall.
8)3 barbarians and 2 archers for other useless buildings [ spell factory , army camp , builder's hut]
9)1 healer if there are land ally troops or ally heroes.
10)4 wizards if there are heroes.
11)6 archers if there are more than 10 CC troops or skeletons
Arsenal spell LV3
Cost : 35,0000 elixir
Upgrade : 12,00,000 elixir for 5 days , TH8 , lab 6
Changes : in underlined
1)4 wizards and 3 wall breakers are spawned as bonus , shield and extra ease.
2)8 goblins if there is a storage , collector , mine , CC with loot in it , drill and other resource buildings.
3)3 balloons if there is a cannon , mortar.
4)1 giants if there is a air sweeper , air defense in range.
5)3 giants if there is Inferno tower , Wizard tower , Archer tower , Tesla [ triggered ]
6)1 dragon if there is a X-bow.
7)8 barbarians if there is the town hall.
8)3 barbarians and 3 archers for other useless buildings [ spell factory , army camp , builder's hut]
9)1 healer if there are land ally troops or ally heroes.
10)5 wizards if there are heroes.
11)7 archers if there are more than 10 CC troops or skeletons
Arsenal Spell LV4
Cost : 42,000 elixir
Upgrade : 20,00,000 elixir for 9 days , TH9 , lab7
Changes : in underlined
1)4 wizards and 4 wall breakers are spawned as bonus , shield and extra ease.
2)8 goblins if there is a storage , collector , mine , CC with loot in it , drill and other resource buildings.
3)3 balloons if there is a cannon , mortar.
4)2 giants if there is a air sweeper , air defense in range.
5)4 giants if there is Inferno tower , Wizard tower , Archer tower , Tesla [ triggered ]
6)1 dragon if there is a X-bow.
7)1 P.E.K.K.A if there is the town hall.
8)5 barbarians and 3 archers for other useless buildings [ spell factory , army camp , builder's hut]
9)1 healer if there are land ally troops or ally heroes.
10)5 wizards if there are heroes.
11)4 wizards if there are more than 10 CC troops or skeletons
Arsenal Spell LV5
Cost : 50,000 elixir
Upgrade : 33,00,000 elixir for 15 days , TH10 , lab8
Changes : in underlined
1)6 wizards and 4 wall breakers are spawned as bonus , shield and extra ease.
2)10 goblins if there is a storage , collector , mine , CC with loot in it , drill and other resource buildings.
3)3 balloons if there is a cannon , mortar.
4)2 giants if there is a air sweeper , air defense in range.
5)4 giants if there is Inferno tower , Wizard tower , Archer tower , Tesla [ triggered ]
6)1 dragon if there is a X-bow.
7)1 P.E.K.K.A if there is the town hall.
8)6 barbarians and 5 archers for other useless buildings [ spell factory , army camp , builder's hut]
9)1 healer if there are land ally troops or ally heroes.
10)7 wizards if there are heroes.
11)5 wizards if there are more than 10 CC troops or skeletons
Uses : Can be used to help armies get a powerful backup and assist them.
Thnx plz comment , make suggestion n corrections