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Mirror spell idea
The idea as mentioned is called the mirror spell. What it does is when the spell is dropped you are given 8 seconds to then drop troops without the spells sphere of influence. The troops that are dropped will show a duplicate of the troop approximately 10 spaces beside where the original troop we dropped. The troops dropped will behave just has any normal troop, the mirror troops will do the same but in a spot beside the original troops. The mirror troop has only a certain lifespan, I was thinking about 10 seconds to cause the mayhem that the troop is used to doing but only has a life as long as the hp hold out or the 10 seconds are not up. Once the time runs out, if the troop was not killed it will act as though it was killed and the defensive structure will attack the next viable target.
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I added this picture to show the approximate area of space that would be used. The spell as such would be dropped on the torch below the cannon and the mirror troop would drop on the second torch. The spell itself can be dropped anywhere on the map that a normal troop,would be droppable. The mirror would pop on the side of the base that is farthest away from the side of the base you dropped the spell.
I picture the spell being a black colour as it will be the first spell that uses dark elixir in its production. Once the troops are deployed they will be the duplicate in shape as the original, however they will be black in Color.
This spell has potential to be a major assistance in a number of different attacks.
First picture a dragloon attack, you drop the spell on the torch below the cannon. (The ads in the picture are in an ideal position for the sake of showing how this can be used. Actual attacks may not be so straight forward.) once the drags are engaged by the ads you drop the spell and then 4 loons on the spell. The original loons will attack the ad seen as in some cases the drags have already cleared most of the trash in front. At same time you get loons dropped in a position to be able to take out the second ad. One spell and 4 loons, you have a good chance to take out 2 ads with only 1 spell and 4 loons. To avoid the idea of the loons being OP, they only last 10 seconds thus they managed to preform their job and expired, hopefully while managing their job.
Second, a gowipe attack in the same positions, golem dropped on first torch after the spell dropped. Second mirror golem takes damage like mad, while you manage to get the effects of the golem for the duration that he lives. With this idea you are able to either bring only one golem or you can hold the second golem for once you manage to break a few walls and the first golem has been beaten up. The possibilities of the spell in this case can be very fruitful. Maybe instead of dropping a golem in the spell effect you drop a number of wallbreakers, they manage to break large holes in the walls in two different places at once.
You may also be able to use this to deal with gbs when trying to do hog attacks, you may be able to check two spots at once with a single hog. Or you can deploy your hogs normally and the spell hogs will attack another spot that you are in question of. The mirror spell could be hugely helpful when trying to use lava hounds as well, when you use one with the spell you can have 2 hounds on two different ads, while the mirror hound tanks the first ad you can work on it and have the other hound tanking as well. With this you can again bring an extra troop of same type or bring other troops that you may need in its place. The ways that this spell can be used are almost limitless...
The costs and upgrades for this spell would go up much the same as the clan castles. The amount of troop positions able to be dropped into the spell would be 20 for a th 7. Going up by 5 per upgrade for the ths. This way a th7 could drop as much as a dragon within the spell. Or a pekka when a th8 uses the spell and so on up to lava hound at th 10.
Again as mentioned , even if a group of 20 barbs or archers are dropped they only have a lifespan of max 10 seconds, so there should be no issue of being OP.
The costs for the upgrades as I thought might make sense would be about 350 de at th 7. Going up to 650 at th 8 and 850 at 9 and finally 1000 at th 10. Most of the costs will allow for the spell to be used in war and if the attack is successful it will still allow for some de to be gained in an attack.
i believe this spell could have a huge impact on a lot of different strategies that are used. It may even at some point be able to start a few new strategies. At the cost of a single spell it has the possibility of saving a lot of troops for future use.
Any improvements and or constuctive criticism is welcome.
hope SC takes a good look at this idea as I think could be a game changer