I would like some feedback on my base. Any help is appreciated.
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I would like some feedback on my base. Any help is appreciated.
Picture isnt working.
Sorry this is my first time attaching anything. It should be working now.
Way to easy for bombs to be tripped. In our clan, we recommend having 4 spaces for double giant bombs. Most do utilize double giant bombs, a few do one set and two singles, but hardly no one does 4 single bombs. (If I would do single bombs, I would place them in a double giant spot to trick the attacker).
One jump spell at the 4 corner intersection at 9 o'clock allows a golem/kill squad easy access to you Archer Queen without a lot of difficulty. (Not a huge deal, just not something I like to do if I can avoid it.)
Skele-Traps, I prefer to place them to ground and protect my queen from the shattered or cold-blooded golem portion of GoHo or GoLaloons.
I don't think your spring traps at 4 and 7 oclock work the best. The hog pathing would go canon, telsa, and then the AD or wizard tower. I think those two spring traps could be utilized elsewhere.
Hope some of these are helpful.
Add DGBs for a good counter to hogs.
GoWipe would be a free two stars. This is a very common concept.
High Chance of getting 3s, with GoHo combos.
looks good, but I think there are a lot of unprotected building that can be picked off by ranged units for extra percentage.
8.8/10