Originally Posted by
PokeManiac
Troops Power ups Power ups are available in the shop section of the game [ 7th section called power ups ] . You can buy some on TH9 and later ones at Th10 with LV 80+ only. Once bought , troops will gain special powers that will aid in attacks very much. Power up gives the troop new powers that is unavailable by normal upgrades. But when donated , they forget the power ups. These power ups are unique to all troops and make them more efficient and more perfect in attack. Those troops may / may not be unlocked in their barracks . When troops are maxed , they show the flame . But when you buy the power ups , the number of LV becomes black with 2 black dots rotating around it. When power up and maxed , they show black rotating dots and flame. When power troops are deployed in battle , red launch mark turns to black. Upgrades do not change the power ups in any way. I hope power ups are not too OP and expensive. Barbarians : Morale : As long as the Barbarian King is alive on the battle field , their DPS increases by 10. They seem more active when the king is on field. *Cost : 55,00,000 elixir and Barbarian King needed. Archer : Morale : As long as the Archer Queen is alive on the battle field , their DPS increases by 10. They seem more active when the queen is on the field. *Cost : 55,00,000 elixir and Archer Queen needed. Giants : Mob Force : Building recieves < 2*no.of giants attacking it >% more damage. *Cost : 65,00,000 elixir Goblin : Nasty Slurp : For every 1000 elixir loot they loot their HP increases by 1. However you will get the loot and will not be consumed by the goblins. *Cost : 60,00,000 elixir Wall breakers : Death Load : Their explosive payload becomes more reactive and when they die ( explode or shot dead by defenses and bombs) they do 200 damage / more. On defense death , they do splash damage death except by spring traps. *Cost : 65,00,000 elixir Balloon : Sky Terror : Spawns 1 skeleton when they die right below where they died. Skeleton attacks anything near them. After death damage below the skeleton rises from the balloon ruins. *Cost : 70,00,000 elixir Wizard : Victory Star : 1 or 2 stars in battle raise their DPS by 20% and 40% respectively and movement speed by 2 and 4 respectively. On getting the stars , the wizards in battle get a orange circle below them that is there only for a second that signals thet they are powered up. *Cost : 70,00,000 elixir Healer : Life Pulse : Self heals herself at 5 HP / second. She fadingly shines white while self healing .She can heal herself while healing others too. *Cost : 70,00,000 elixir Dragon : Furious Flame : More time a dragon attack a building , more little extra damage will that building take .[ inferno tower type ][more flame for TH10 ] *Cost : 75,00,000 elixir and TH10 P.E.K.K.A : Dark Blade : Does 30% more damage to non - defense buildings [ resource and normal buildings ] . This will save time and HP for defenses . CC troops will however get normal damage. *Cost : 75,00,000 elixir and TH10 Minion : Air Force : DPS increases by the total damage % done in battle. More destruction fuels them to do more destruction. *Cost : 90,000 DE Hog Rider : Horde of Hogs : All hogs deployed have the same target as the targets of the first hog rider deployed in that battle [ not CC hog ]. Leader rider carries a golden hammer and all other hogs will help him destroy. One Giant bomb will wipe them off .... .... *Cost : 1,10,000 DE Valkyrie : Lovely Looks : They become (more) beautiful and first defense that targets it is forbidden from attacking it as it is attracted to it. Does not apply to CC troops or bombs. While infatuating , a little pink heart flies to the target. One defense can be infatuated by many valkyries. Only one infatuation allowed for a valkyrie. *Cost : 1,10,000 DE Golem : Hammer Hands : Golem and Golemites do 2x damage to walls and are less affected by damaging traps. *Cost : 1,10,000 DE Witch : Skull Sceptre : All graves in her range are turned skeletons too. Her sceptre shines golden while reviving graves.Be sure to tap your graves regularly. Defender will not get to tap the graves later and procure resources from it. *Cost : 1,30,000 DE and TH10 Lava Hound : Eruption : When health goes below the halfway pt , their DPS increases by doubles. Does not apply for lava pups. But once healed to above halfway pt , they don't get erupted. *Cost : 1,30,000 DE and TH10 Thnx plz comment and express your views