Nope. I didn't miss his point at all. Here's the thesis statement of the article:
"But what makes the game irresistible for some is its cliquish and exclusionary nature. The game creates a kind of social hierarchy, with different tiers for troops, kings, queens and other characters. Clan leaders are also given the power to exclude users, or to promote or demote other members within the clan.
It’s this feature that quickly spiraled into a digital “Lord of the Flies” for my nephew and his friends, and made him feel so sad earlier this month."
Wrong on all counts. What made his nephew "so sad" had nothing to do with the features of Clash of Clans. It was because his nephew behaved like a little monster online and his friends ostracized him for it. It's hardly "Lord of the Flies" because nobody wants to play with your little demon child. But I guess an article about mature players fostering teamwork and harmony using the game's same features doesn't sell as many papers as little brats behaving badly?
I guess it all comes down to how we're raised. If my brother had ever pulled a little stunt like filling water guns with urine, Clash of Clans wouldn't even be an issue since he'd have been grounded for all eternity. It isn't the game that's broken...!

