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new trap idea, shield.
So this is an idea that I thought up awhile back. It would cost dark elixer to create and rebuild and would have a radius about the size of the heal spell. The moment any building within the traps radius got attacked it would pop up a bubble shielding buildings and cc troops inside until those units received the maximum set of damage, at which point the shield would drop. It would also have a set time before expiring. Strategies would be similar to dealing with other traps such as triggering it with few units and then waiting for it to go off. Strategies for its use might be to protect your strongest or most valuable buildings, but at the cost of de. For a rough idea of the trap it could be something like this:
Unlocks at th8
Lvl 1 cost 200 de lasts 8 seconds or 500 damage
Lvl 2 cost 350 de lasts 8 seconds or 750 damage
Lvl 3 cost 500 de lasts 10 seconds and absorbs 1500 damage
Lvl 4 cost 750 de lasts 12 seconds or 3000 damage.
The costs might need adjusted but that is a rough idea. Might also need to remove the timer if its going to cost de