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New Troop idea: Minotaur
Hit Points: 500
Damage per Second: 25
Housing space: 35
Cost: 2 500 Dark Elixer
Training Time: 15 Mins
Bonus Being familiar with mazes and traps this mythological creature can move around free from the risk of activating traps. Please leave a comment if you read this thread.
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Takes too much Housing Space and is Weak
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Okey I might change that a bit
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Hit Points: 750
Damage per Second: 75
Housing space: 50
Cost: 2 500 Dark Elixer
Training Time: 15 Mins
Bonus Being familiar with mazes and traps this mythological creature can move around free from the risk of activating traps. Please leave a comment if you read this thread.
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Hit Points: 750
Damage per Second: 75
Housing space: 20
Cost: 2 500 Dark Elixer
Training Time: 15 Mins
Bonus Being familiar with mazes and traps this mythological creature can move around free from the risk of activating traps. Please leave a comment if you read this thread.
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I like this idea, but I would change the price and make levels.
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Hit Points: 2600
Damage per Second: 250
Housing Space: 20
Cost: 1 000 Dark Elixir
Training Time: 30 Mins
Movement Speed: 10
Traps doesn't affect this mythological creature. Don't dislike this cause Overpowered, well this Isn't. Look at It's Movement Speed.
Healer won't heal this mythological creature! Only the Heal Spell will!