This just sounds like you want more walls. What's the problem being solved? What's the purpose? Why would this help? How would this influence your defense? How would this influence your Attack?
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This just sounds like you want more walls. What's the problem being solved? What's the purpose? Why would this help? How would this influence your defense? How would this influence your Attack?
Maybe you should make the regular walls able to change modes at a cost (a lot). Only a limited amount could change at a time though, that way no new walls are added, some are just hidden.
That's an interesting thought. However since the hidden walls have half the Health of normal walls, people may not like that. It would be cool if once you "Bought" the hidden wall upgrade for a piece of wall, you could alternate it from normal to hidden, sort of like changing an xbow from ground to air.
That's exactly what I was thinking.;)
This is an interesting idea, and I think I would like to see it...but if this were added, I believe there should be another troops to counter it. Walls are already quite a big thing in defence; to add walls...as few as there may be...to only activate when you get close enough, would be to strong a defence, and would either need a different type of troop, or an upgrade to the troops...ecpecially like wall breakers, to counter this special wall.
I usually dont like new trap ideas, but this one could be promising. Good work! Hope to see something like this in the future!
Good idea but you shouldn't be able to build so many of them. Th 10 should get maybe only 10 because you can lure troops to a opening of walls where
a hidden wall is and destroy them with a giant bomb or a clever positioned defense building.
Nice, but a bit op? Will wallbreakers target them only when they become visible?