My suggestion is to not solve a problem that doesn't exist.
In other words, I think the loot economy is fine as it is.
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My suggestion is to not solve a problem that doesn't exist.
In other words, I think the loot economy is fine as it is.
Happened mostly at late TH8. Gold needed for walls, excess elixir. Raiding for gold would see elixir raided evaporate from the game. Sometimes lots of elixir, because available bases to attack seem to have a lot more elixir than gold.
Possibly making it worse, I would build very elixir-expensive armies to win more gold.
Ok, but what about bonuses for starring someone in higher leagues? Should we get rid of them too because they come from nowhere? Maybe that excess loot is used for bonuses and circle of life continues as it should?! I'm being a little sarcastic, but bonuses are your balance to lost loot, and I'm willing to bet their are way more bonuses being handed out than loot being lost to not enough storage.
does that not effect gold grab?
I think the main place this happens is at town hall 8, where there is an excess of elixir but not enough gold. Obviously there was an elixir shortage when supercell removed level 7 and 8 walls from elixir upgrading. If it is still at all an issue, this would help. However, as a TH9 upgrading to 10, the loot is fine (maybe better than fine?), at least until my upgrade finishes....
So, I don't see this being addedd as a priority, but if it is, I still want it to say the available loot gained (not actual loot gained) in the battle results, for purpose of showing off 1mil+ raids.
I have already answered this in a previous statement:
However I could make this feature will you will technically raid all the amount, but the defender keeps the excess. This way the feature still has a point and you get a higher achievement counter.
The whole point of this idea is to add more loot into the game. If SC adds this then balances it, it would be pointless.
Yes, any more loot is helpful and I have continuously heard complaints about loot at town hall 10, although I'm not sure if they're credible. That is another reason I made this suggestion.
Thanks for the feedback guys :)
I don't see any real problem with this but I don't think it will have the impact you are hoping for. On three accounts I have not had the "take more loot than you can hold" problem since TH7 on two of them and TH8 on the other. I don't see it impacting the economy where it is the most fragile right now (TH9-TH10). Sure maxed TH10's may be destroying loot back and forth between one another but those aren't exactly the farming targets we are talking about raiding for resources. Where the sub TH8's are destroying loot between one another there is still an abundance of loot even with some being lost so it isn't draining their economy.
TH8's might be loosing out on a little that TH7's may be missing from farming down but last I checked the game is still very healthy low TH8 and below. So while I don't see any particular problem with this idea I do see it as a solution to a problem that doesn't exist. I just don't see it as having any tangible impact where the problem is.