No more wall breakers exploding the wrong walls
Instead of putting the wall breaker outside the red line and leaving the wall choice to coincidence, the input of the wall breaker should be by choosing the wall to break:
1st proposition- by choosing the wall to break then choosing the placement of the wall breaker outside the red line of course.
2nd proposition- by choosing only the wall to break, and the wall breaker will be put automatically at the nearest location outside the red line.
The first solution is slow but keeps the decision to the player
The second solution is faster
The accessible walls should be highlighted in order to prevent selecting walls that are inaccessible in the first place