yes. you sir deserves a cookie :> i mean, not Ectar, the OP :smirk:
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Troops have free will, The Gods of SC cannot mess with that XD
All I'm saying is that the solidifies become more milliartay experienced and can use tactics and stragteres but this will only be as u research so the soldiers will still be on par with defenses. Also only the Giants and balloons will sago after defenses fist as always but I'm saying they learn to get closer ones and ballons can learn to start with ground only but it's not like they can dodge. I have also read that people think ground troops will be able to dodge mortars which they will not they will only learn to scatter until it is destroyed. Basically all I am saying is that they will learn as u readers have the Same way they get more powerful and they will not become super geniuses. Saying the troops would be overpowered if they got smarter through research would be the same as saying they are overpowered as they research now. I am also positive that the current upgrade system for defenses and being able to use Clan Castles troops well counters this system of mine and also u must admit smarter soldiers would make raid attacks and defense more interesting and fun to watch.
TheDragonKing261, this is the reason why SC made CoC a strategy game. You are tasked to deploy your troops strategically, not randomly or something.
Requesting to make the soldiers (or you meant troops?) smarter after every upgrade will ruin the game's actual mechanic: "strategy-planning." Smarter troops mean easier victory. IF they were smarter, they could just switch to targeting the nearby Town Hall to gain your first star rather than the half-full Storage that they were targeting earlier. You can use one of the famous strategies in the game or invent your own strategy to make the battle easier to win.
I place my troops strategically all the time but most times they are too stupid to use it as an advantage. For example I place them right in front of the town hall and for some reason like half attacks whatever is behind them then troops split up and I lose an easy win. All I want is for the troops to gruadly get smarter through research the same way a they gradually get smarter. Also I do not want them to become rocket scientists I just want them to be smart enough to notice and be able to use stategies to make this game more fun and a strategy game instead of just a power contest.
You have to watch where you deploy, since the spot could be closer to a building you don't intend on attacking. That's why I was suggesting some marker system so if given a more or less even choice, they'd go towards targets in the general direction of the marker. We think in terms of goals and objectives, the troop AI don't. The get dumped, look around at the closest target, and then run towards it semi blindly. They are smart enough to walk around most walls, to attack wall sections that'd give access to more than one area, and spread out to not be splash damage fodder.
But other than that, they are directionless. It just goes against common sense that if you are attacking a base, your'd think troops would be thinking the same way, and attack the base as well.. They don't. SC has to program them as simple as possible to make it easy to work with, on our side, as well on thier side. They'd have to do extra processing to recognize the base as a whole, or other more complex functions, and SC can't program that without performance suffering somewhere, due to so many instances of the AI being ran.
Fixing AI will make that troop more powerful. This is a good reason to fix AI on useless troops like goblin and healer.
For archers and AQs shooting at walls that they don't want go go through, that's so stupid and frustrating it should be fixed even if it does make them more powerful.