Extend the duration of each war attack to 4 mins
Dear Supercell,
Why are there only 3 minutes to complete a war attack?
You keep adding more defensive buildings and upgrades but don't give us more time in which to destroy them!
This arbitrary 3 minute cut off seems to punish the more skilful players: how is it fair that a 52% attack with the offensive army completely destroyed can score 2 stars; whereas a 96% attack, with all the defences destroyed and an army still rampaging round the base, can get the same (or even less)?
The 3 minute guillotine acts as a artificial leveller, meaning that players with spam or ill-conceived attacks can compete against those with well considered plans (particularly if the less skilful team has a TH10 advantage).
In our clan, we are getting 3-4 of these 90+% raids, in which our armies are still alive, in every war. And it is getting frustrating.
Why not extend the time allowed to 4 minutes?
If you want to reward the players who can still wipe out the base within 3 minutes you could give them a 4th star. That would enable you to fairly reward and distinguish between the average, skilful and expert attackers.
Yours with dwindling patience,
Pugilisk