BarbWiz- The Undiscovered Country
Greetings, Warriors! I'm posting this because I haven't read any posts about it, if there is then please disregard. I'm a th8.5 using lv5 troops. I use 100 Barbarians, 20 Wizards, and 10 wall breakers (in war; for raids and pushing I use 0-4 wb's and a few less wiz). The beauty of this setup is in the cost, customization and flexibility. With this army, one can trip traps (plenty of barb fodder), lure clan castles (throw in a giant/hog), and two or three star villages that "I didn't think it would", due partially to the fact that there are so many targets for defences to choose from. Even a maxed th9 or new th10 gets a 1 or 2 star if I throw heals all the way to the core. I'm still considering myself "noob" on rage spells, I know they're not a magic cure-all, and I like "surgical" when I'm droppin' 30k resources on an attack. But they do even better when I pull it off right. It's a step up from barch on offence, and I can't wait to see what th9 troops and spells (along with Queeny) add to the fray. Clash on!