Trap : Ice Bomb { air and land mode }
I know these stuff is very obvious but i think it's worth adding.
Ice bomb : A bomb containing the same stuff that the freeze spell has but in lesser quantity. Land mode looks like a small hidden canister of that liquid.Air mode looks the same but suspended in air with those balloons.You can set each ice bomb to different modes as per your requirement.You get 3 in total each at Th 7 , 9 , 10. Costs elixir to rearm as it is the equivalent of freeze spell. Has 4 levels and is upgradable by builder. defenses can shoot them in frozen time too.
Cost : 1,00,000 elixir
Cost to rearm : 1000 , 1500 , 3000 , 5000 elixir
Upgrade time : 1 day , 36 hours , 2 days
Land mode
Trigger range : Same as bomb
Power : 200 , 250 , 300 , 370
Damage radius : 0.7 tiles.
So what is special about this and what is " Freeze " in it? The opponent troop will remain iced , frozen , immobile and disabled for some time . That time is equal to
Power / Troop DP shot.
Air mode
Trigger mode : half as air mine
Power : 300 , 350 , 450 , 650
damage radius : Half as air mine
Same in the air but a huge change occurs. When troops freeze in the air , they won't remain suspended in the air opposing gravity. So as long as they are frozen , they become ground troops . Cannons and mortars can easily smack them as they lie fallen on the ground.Once they break open the ice , they become air troops again.
Land strategies : Very effective when kept in range of defense and at the vulnerable point. Superb against low DPS troops like giants , etc.
Air strategies : Very effective to get a horde of minions or other flying troops. best when placed same like the land mode.
Exceptions : Healer will stay frozen for 3 seconds at any level of trap or healer. It can't heal in that time. Heal spell are blocked by the thick ice and so is the healer's shots. lava hound also freezes but it will have 3x DPS at the freeze time [ as fire will melt ice ]
Plz comment , jus' don't exit
Thnx