A new trap idea for spells! (Imagine the possibilities).
Not sure if this has been shared or not but why not a new trap that is for spells?
It would cover an area with a small proximity like air mines and it will have the ability to render the effects of a certain spell useless in that area.
In order to not break the game, this proximity should be limited to the size of a 3x3 or at most a 5x5 square. This will ensure that mechanics of the game aren't compromised. Also there shouldn't be more than one of these traps made available.
Effects? Imagine the possibilities.
Limits the use of at least one spell in a attack or defense and works for all spells. The spell will still work outside of the trap's proximity so that the full spell isn't wasted. ALSO, it can only work on one spell so if a second spell is placed in the same area, the trap will have no effect on it.
You can strategically place spell trap in places where a spell would typically be used: near inferno to prevent freeze, near mortars to prevent lightning, near wall sections to prevent a jump, near giant bombs to prevent heals, and near crucial places where rages would often be used.
This idea can open up many new dynamics in the game and provide new opportunities for skill based attacking.
Let me know what you think :)
I absolutely vote this down....
No offense but really, imagine the possibilities you can cook 5 spells at a time if you are a h10! if one of these spells were just wasted you would not only waste 30 000 elixir but also a match! so sorry but down vote! :thumbsdown: