[Thousands of PICs] Custom Heroes!!! Heroes Arena Battles - 2015 Idea (GameSketcher)
This is a huge suggestion about HEROES which consist of many ideas which should be implemented.
1. Heroes Arena
Heroes Arena unlocks when you create/buy your first hero.
http://gamesketcher.weebly.com/uploa...35584_orig.png
There will arrive a new button to Attack window: Enter Heroes Arena, which opens the Heroes Arena window.
The window has two tabs:
http://gamesketcher.weebly.com/uploa...55564_orig.png
1. Battles - only battles, no access bet, 2/4 players, only one map(one battle)
http://gamesketcher.weebly.com/uploa...98423_orig.png
2. Tournaments - full 3 battles tournament, duels, access bet, 4 players, 3 maps
Both tabs:
System of Arena finds only battles/tournaments with hosts who has level +1/-1 than the level of your Town Hall and are near your level.
When tap on the battle/tournament hosting player, shows these options: Profile (shows host's profile), Join (join the battle/tournament, but at first you must choose the Hero to play with)
http://gamesketcher.weebly.com/uploa...30044_orig.png
Window for creating new tournament (or battle)
Want to suggest maps for Heroes Arena? Post it here: http://forum.supercell.net/showthrea...37#post4561537
http://gamesketcher.weebly.com/uploa...73783_orig.png
Waiting for opponents...
Until battle/tournament started, here you can invite friend or clanmate to join you in the arena.
http://gamesketcher.weebly.com/uploa...68566_orig.png
Invitation - when full or cancelled, says "Can't join"
http://gamesketcher.weebly.com/uploa...22502_orig.png
Arena is full!
http://gamesketcher.weebly.com/uploa...08489_orig.png
Tournament table - only appearing in tournaments
The winner takes whole Reward.
Winner -> Player with most wins
Tournament waits for participants and when both (two duels) are ready (have connection...) the Arena system count down 15 seconds and after that the battle starts.
If you End the Tournament (Return home) upon it started, the bet stays in reward for winner. If you Cancel the Tournament - you are host (Return home), the Tournament is cancelled you(host) lost your bet and other participants get their bets back with +33% of your (host's) bet.
If you End/Close the Tournament until it starts, you get the bet back.
If host set More Heroes usable, you can change playing Hero each break between battles until the countdown runs out. Also other participants can't see what Hero you are playing with until the time runs out. (then can't change the Hero)
http://gamesketcher.weebly.com/uploa...93632_orig.png
This the Battle in real action!
The battlefield is inside the Arena.
Buttons and statuses:
Loot available - shows the amount of Dark Elixir available in the Dark Elixir storage, always in the middle of the battlefield. The amount of DE inside is based on how many Heroes are participating and what level they are. When your opponents are dead... and the Winner is there and the Dark Elixir Storage unlocks itself so the Winner can aim it and steal Dark Elixir from there until the time runs out.
Timer (sorry this is missing in the picture) - when 2 players battle, the time is counting down from 3 minutes; when 4 players battle, the time is counting down from 5 minutes. If there's no Winner (one last Hero alive), nobody don't get anything.
Reward - reward for winning the battle (also battle in tournament) has same amount of DE like the loot inside DE storage. This is reward what you auto-get after winning the battle.
End battle - end the battle, but you lost.
Your Hero icon - (like when attacking) is showing Health of your Hero, level, tap on it to use the Hero Ability.
Other's Hero icon - is showing level of the hero and if the player already used the Hero Ability and if the Hero is already dead.
Spell slot - is empty on the begin of the Battle. You can command your Hero (with the Attack/Guard button) to go to the Spell which is thrown somewhere in the map.
Attack/Guard - when set "Attack" your Hero will attack the Altar you tap on. If there's enemy attacking your Hero will attack that enemy. When all opponents are dead, attacks the DE Storage. When set "Guard" your Hero runs back to Altar (inside defending range - 10 tiles), so you can command the Hero to move back and so create another way to go through Arena. When your enemy/enemies destroy your Altar you can't Guard no more.
Player name - is showing below his/her Hero's Altar.
Hero name - is showing above the Hero's Health bar.
Also you don't pay anything for playing Heroes battles - only Access bet in Tournaments.
2. Heroes factory
http://gamesketcher.weebly.com/uploa...19021_orig.png
4x4 big tiles building. Here you can create Heroes! Available on Town Hall 8.
You can create Hero from troops in classic Barracks (Dark troops can't be transformed to Heroes because they are already made of Dark Elixir) - Ground mixed with Air troops. So heroes you can create are at total 42 (7 Ground troops x 3 Air troops x Ground/Air = 42) and + Barbarian King and Archer Queen. (Only these two Heroes are Royals, because they are pure. So all Heroes are 44!
INFO:
1st troop - is dominating. The troop is the creature. Set if it is a Ground or Air hero, its targeting and spawn troops.
2nd troop - adds effect to the creature. Or just puts its weapons to factory.
Give Dark Elixir - fill the barrel in factory. The creature will drink it all and become a Hero! The amount of DE to give is based on level of troops: (example) Level 5 Air + Level 3 Ground = Level 4 Hero (always the middle number)
Wait 1 minute...
Hero is done! + set own name (if want to change name later, must pay with gems)
Hero Creation Process: (example)
http://gamesketcher.weebly.com/uploa...39126_orig.png
You can only select troops from your Army camps!
http://gamesketcher.weebly.com/uploa...40513_orig.png
http://gamesketcher.weebly.com/uploa...49263_orig.png
http://gamesketcher.weebly.com/uploa...72248_orig.png
http://gamesketcher.weebly.com/uploa...30392_orig.png
http://gamesketcher.weebly.com/uploa...33887_orig.png
http://gamesketcher.weebly.com/uploa...95951_orig.png
Want to suggest Heroes for the Heroes factory? Post them here: http://forum.supercell.net/showthrea...48#post4561548
3. Heroes corner and Altars
Heroes corner – 4x4 big tiles building. Camp for Heroes you aren't using. (you move the Hero to Heroes corner by button on Altar – „Move to Corner“)
Housing space:
Lv.1 = 1 (Town Hall 8)
Lv.2 = 2 (TH9)
Lv.3 = 3 (TH10)
You can’t delete/kick/boot Heroes!
Leveling up: When is Hero in Heroes corner, you can give DE to him/her (to drink it all) and the Hero will level up (like now, when you upgrade them) – level 2 will cost 12 500 DE, level 5 will cost 20 000 DE etc...
Altar - for Heroes you are using.
1st Altar (TH8) and 2nd Altar (TH9)
Leveling up: When you are using the Hero (he/she is placed on Altar), the Hero is leveling up by fighting in any battle. (Attack, Defense, Heroes Arena...) Gaining experience:
Kill one troop: 1 housing space: (examples) Lv.1, +1XP
Lv.2, +2XP
5 housing space: Lv.1, +5XP
Lv.4, +20XP
Level x Housing space
Kill a Hero: Lv.1, +120XP
Lv.5, +200XP
Level x 20 + 100
Destroy one Defense building: Lv.1, +5XP
Lv.6, +30XP
Level x 5
How much XP does every level of Hero require?
Lv.1 -> Lv.2 needs 2000XP (or 12 500 DE in Heroes Corner)
Lv.5 -> Lv.6 needs 6000XP
4. Heroes changes
Hero ability addition: Push out enemies
http://gamesketcher.weebly.com/uploa...56989_orig.png
When used the ability, creates a wave which pushes out all enemies(troops, Heroes) 1,5 tiles out, effecting Ground and also Air enemies, with a range of 3 tiles. The pushing amount increases when upgrading the Hero’s ability.
I know that this will create a little in-game MOBA and it will be really hard to make this.
But I think it will give more DE to clashers,
battling with friends and more fun!
In future if this will be implemented, there should come also things like Heroes Arena – Team mode etc...
Thanks for reading!
Please REPLY, VOTE and share this idea!