New Defense and offense unit idea: Anti Projectile and Tank
Defense Building Idea:
Barrier Tower:
Basically, this fragile crystalline structure generates a barrier with a limited amount of HP over a limited area that blocks out projectile weapons: arrows, stones, etc. It is fueled with Dark Elixir (or Elixir) and the barrier has to be recharged after every use. Its endurance and range increase with level up, but it also increase the amount of Dark Elixir (or Elixir) needed to refuel it. Also, Melee units, such as Barbarians and etc, can just walk past the barrier and attack.
Offense Idea:
Originally a steam tank but everyone says it's way too advanced. So, after some thoughts, okay. I'll change it. Function remain the same, but instead of a tank...
War mammoth
A very SLOW moving but ridiculously tough armored beast of burden, carrying an armored howdah armed with a cannon. Same range as the cannon, same damage count too. Projectiles can get blocked by the Barrier tower. However, if one deploy their units into this unit, the cannon will then shot the unit deep into enemy's territory. Shot enemies cannot be blocked by the barrier. Extremely vulnerable to traps such mines and big bombs, and tesla towers due to the massive armor covering the beast' body. Spring traps won't work due to the sheer weight of the beast. It can also roll over walls at a very short time. But again, it's very slow.