Sparks - Dark Troop inspired by " Pikachu "
Sparks - the new troop inspired by " Pikachu "
These are nasty little charges that destroy the base as a team. Sparks are little balls of static electricity that move to the target and do damage. They are unlocked at TH10 at the dark barracks and cost a little more than minions. they have 4 levels and are easy to make and upgrade due to their simple design and anatomy. Their size is very small and launch very small bolts that damage the opponent [ though they are melee ]
DPS : 16 , 20 , 24
Attack rate : 0.5 second
Damage per attack : 8 , 10 , 12
speed of movement : 26
Housing space : 1
Cost in DE : 8 , 10 , 12
Range : Melee , air and ground
Favorite target : Any
Damage type : Point damage
Upgrade cost in DE : 50,000 ; 70,000
Training time : 20 seconds
Health : 62 , 72 , 82
Immunity to : Any lightning spell , Hidden Tesla.
So what is this troop special for ? Why is this troop so weak in attack ? There is a keen strategy behind.
Well , it is inspired by the most popular Pokemon Pikachu !!! When Pikachus gather , a lightning storm brews up. Similar here. When in a close attack , they do serious to a base.
So when 10 sparks attack the same target , the target suffers a lightning bolt similar to the spell's bolt. When 10 sparks attack a same target , the bolt takes 4 seconds to charge on the sky and then strikes the building with sheer force. If within 4 seconds , the sparks die and less than 10 sparks attack the building , the bolt is cancelled as enough static energy couldn't be gathered. So it is advisable to take a lot of Sparks to initiate the bolts.
After the bolt , the 4 seconds start again and then another lighting might come if there are 10 sparks engaged till the end of the 4 seconds. If 20 attack a structure , then 2 bolts will strike. Consider as a lightning spell is dropped , will damage surroudings naturally.
Bolt damage [ Lightning spell type ] : LV 2 , LV 4 , LV 6
Bolt charge time : 4 seconds
Offensive Strategies :
Not advised to take for looting.
While attacking a compact base , they prove to be efficient. Based on calculations , 10 lv 1 Sparks can do 560 + 300 damage .
You can use them just like barbarians , but in a dozen - style group. If placed clumped and alertly , they can wreck a base.
Raging or Healing them does not prove useful , however jump spell is very useful as they take ages to get past a wall.
Due to high HP , they can suffer 2 cannon shots or so and 2 mortar shots. The bolt of lightning can cause huge damage until there are enough of them. But so 1 giant bomb can destroy the whole group , just like hog riders.
Lightning can kill nearby CC troops or skeletons.
They can be used as independent troops without tanking.
Defensive strategies :
Quite useless in the castle as they have less DPS and are easy to wipe out. mortars can quickly terminate a close by hoard of sparks.
If the giant bomb is placed neatly , consider them done. Tesla placement is not essential.
A spread out base will render their bolt slightly useless.
Valkyries can easily wipe out a horde of Sparks
Thnx