Research Lab New Enhancements for Traps
So branching off some threads like the Ice bomb, and spike walls etc I decided to make a thread with mini add ons to traps and possibly walls.
These upgrades will be accessible in the research lab.
A few I have are
NOTE: You can click the bomb/trap and choose what effect it has on it
They will also have no upgrades, so you can research them in the lab and them apply them.
You can also 1 of say a toxic bomb, and magma bomb, not all have to be the same.
Bombs are the mini ones, and GB's are giant bombs.
Toxic Bombs / Magma Bombs
Toxic bombs that when explode instead of pushing troops away let out a toxic smokescreen (you can see outlines of troops like the smoke bomb on Boom) and damage troops of 2% of their health every 1.2 seconds for 5 seconds
Magma Bombs will disintegrate and a puddle of lava will surround the radius of the bomb usually. The lava will hurt troops who touch it and scatter them so they go away from the bomb because it is too hot. < :P
Glue GB / Frag GB
Glue GB's will explode, doing half damage, and turn all troops gooey like and slow them down for 5 seconds after being glued, the closer you are to the center of the explosion the slower you move for the 5 seconds.
Frag GB will explode exactly the same as any other normal stock giant bomb, but sends 4-6 shards of mini tnt that will hit any troops in a 2 block radius.
Ice Air Bombs
See this thread, not my idea, but I do like it so I decided to add it.
http://forum.supercell.net/showthrea...e-Bomb-Picture
Multi Target SAM (Seeking Air Mine)
MTSAM will launch straight up in the Air and shoot 3 or 4 mini rockets that will shoot the highest health air troop in the normal SAM radius and then the normal SAM will go after the troop that activated it but only doing 50% of the damage of the normal SAM.
Please give me feedback, all is welcome :3