Haha point proven, just a comment to rant 😂
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This idea is ruled out, but i don't know what they're gonna do about it
He ^ is right. Whats better is we should be able to make clans out of clans. A clan must get a good amount of members then they could be able to join up. What this can do is leaders can swap members from on clan to the feeder. And probably we can make bigger clan wars. Like 25-50 vs 25-50.
50 is in place for a reason. Any more would create a multitude of issues ranging from war match-up, server issues to making clan management more difficult.
Have you tried being in a clan with 50 very active players?
Oh, yeah? Well, could you show me? Because I checked that list and couldn't find a thing that mentions that this idea is ruled out.
"50 is in place for a reason. Any more would create a multitude of issues ranging from war match-up, server issues to making clan management more difficult.
Have you tried being in a clan with 50 very active players?"
Really? More than 50 players will cause server issues? Like, for instance, 50 is perfectly fine, but 55 is OMGWOW2MANY4MELAGSERVERISSUES? Are you some sort of expert on this? And yes, I've been in a clan with 50 very active players.
Clan Related:
*Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
*Customizable clan flag
*Add ability to send short message to rejected applicants similar to when expelling
*A large text area for clan rules that just the clan can see (separate from public clan description)
*Leader (and co-leaders) ability to delete messages in chat
*Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
*Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
*Increase clan size: 75 or 100 are most common requests
* Separate Elder+ chat tab in-game