Implement a change where a shield only works against new attacks. Any revenge attack will be permitted but will not affect the defenders shield for non-revenge attacks. Might make people think twice about dropping lightning on your DE store.
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Implement a change where a shield only works against new attacks. Any revenge attack will be permitted but will not affect the defenders shield for non-revenge attacks. Might make people think twice about dropping lightning on your DE store.
So you got zapped and lost a dribble of DE, and the best thing you can come up with, is to leave every one wide open to revenge through a shield?.... Did you even consider the consequences, before posting such a ludicrous suggestion? Just think, about it.... You attack 10 bases in a day, log off, and then find that all 10 people revenged you, even though you had a shield... These 10 people will have had hours to scout your base, and cook up an appropriate army... how much loot you reckon you'd have left?
:facepalm::facepalm::facepalm: Doh!
I'd be more than happy to take the risk, I am always careful about who I attack and am confident my defense will stand up to all but the most expensive attack army. You are entitled to your opinion but quite frankly given the tone of your response I don't value it very much.
Obviously this would not work. I have proposed however a period at the end of the shield where players are susceptible to revenge attacks only (say the last half hour to hour of your shield). Of course, as soon as someone successfully attacks you, you get a new shield.
This is a terrible idea.
Do you want to get attacked constantly, and lose all your loot?
Nope. This would be a disaster.
You may feel confident in your defenses, but this would affect everyone.
I do think they should remove the loot penalty from revenge, but SC has already said that won't happen.
Only lightning should penetrate the shield. Just to ♥♥♥♥ off the people who complain about zappers.