<!> read this, important troops and towers <!>
Okay, so, I've posted this on Facebook, youtube, and now the origanal forums of Clash of Clans. I have many, counting way over five, towers, spells, defense units, new ideas, and troops. Here they are:
================================================== ========
Offenses
================================================== ========
Demon
Dark Elixer troop, slow speed, acts as a witch, and spawns 2 ghouls per 5 seconds. Maximum 10 ghouls. The demon breaths 1 fireball per second, and targets walls mainly for other troops. The ghoul is an air troop, and is week to the new air sweeper. but is not blown away, only damaged. Takes 4 spaces in army.
Demon's damage per second: 20
The Ghoul's damage per second: 25
Demon's cost: 500 dark elixer.
================================================== ========
Dwarf
Dark elixer troop, normal speed. Does extra damage to walls, carries a pick axe, and takes 1 space in army. Targets loot like the goblin, but heres something for SuperCell to hear: The more you upgrade him, his armor increases majorly. At max level, he can take as much hits as a PEKKA, but only goes for loot.
Damage per second: 50
Cost: 100 Dark Elixer.
================================================== ========
Ninja
Sneaks around, unseen by any defenses until 5 tiles near them, the ninja jumps over walls and takes out the defenses for the troops to get in. Takes up 1 army space, and has 15 hit points.
Damage per second: 50
Cost: 500 elixer.
================================================== ========
Yeti
The Yeti should come out only at christmas time of course, due to it living in the cold. But afterall, the Yeti is just a frozen Big Foot, is it not? Maybe the Yeti CAN apear during all times besides winter aswell, but it loses 1 health every 5 seconds it's out of it's cold enviornment. The yeti can pick snowballs off itself and fling them, or "hulk" smash walls. Yet, this is already a pursuited idea by SuperCell, correct? Let's just wait to find out.
================================================== ========
Big Foot
You knew he exists! He was hidden within the powers of the dark barracks, soon to be awakened, the almighty big foot! He crushs everything in his path, but is not fond of those prickly arrows. Keep him out of range of the archer towers, or he will perish sooner than you'd expect!
================================================== ========
Orc
Made in the dark pits, the Orc is a meat sheild to get mowed down by archer towers and cannons whilst the archers topple the defenses with their arrows.
================================================== ========
Mage
Much like the wizard, the Mage is a magician. But, the Mage does not offend, it defends. It will cast a spell of protection on other troops, and mainly goes for groups with more quantity, like 50 barbarians in one location. The mage will heal the giant group and make sure that they don't get mowed down by the mortars. This troop's power will defect mortar bombs if they land on it's heal range.
================================================== ========
Monk
The monk is very usefull in raiding, like raiding using the "Barch" tactic. the monk takes 1 spot in the army camp, and only costs 10 elixer at lowest level. The monk does 3 damage, and goes for defenses. It can catapult itself into the air with it's staff, and hop over walls. Although the monk barely does any damage to the defenses, in great quantity, it could be more productive than the giant.
================================================== ========
Knight
The noble, the steadfastness, it's the great knight! The Knight rides in on it's steady, agile horse and fires it's arrows over the walls of it's foe, and does not fall without a fight! The Knight has as much hitpoints as a PEKKA, and is the quickest of them all! It targets any foe, and does not target walls. Although it rides on a horse, it will only target in it's range, it will not take down walls.
================================================== ========
Troops: To be continued...
================================================== ========
Defenses
================================================== ========
Healer Tower
Some what like the wizard tower, the Healer Tower heals and protects everything around it. Although it does not have very much hitpoints; 50 to be exact. The Healer Tower heals everything within a 10 tile radius, but isn't very efficient. It is meant to keep certain towers alive for a longer duration.
================================================== ========
Dark Pit
This is a barrack that produces all orc types, from giant orcs to mini orcs. It will produce 1 orc per 5 seconds in defense, and will make orcs like a barracks aswell.
================================================== ========
To be continued...