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A Rushing Journey
A Rushing Journey
Why walk when you can run?
Hi everyone, I'm using by base as a bit of an experiment and thought I would share my experiences on here. As there is some trial and error going on I decided it would be useful to be able to 'think out load' on the forum and get other people's opinions along the way.
Disclaimer: I'm a first time user of this forum but have spent time reading posts on here. I am well aware that the majority of the community look down on rushing and I can completely understand why. I would not recommend rushing your base if you do not have experience of maxing your base before moving on. I have gotten to max th8 before starting this play through and have some idea (note some!) of what I'm doing. I am also using this base as a dedicated war base, therefore the decisions I am making revolve around making it streamlined for war.
Enjoy the journey folks!
The concept is not original, any of you have done enough clan wars will have come across a th8 or 9 nestled amongst the th6s in the enemy clan, horribly rushed and under developed. Not usually a problem, it's an easy 3 stars and most of the time their troops are useless and they don't know what they are doing. What changed my view on this was a war against one clan who had engineered most of their bases like this; the big difference with these guys was that they knew what they were doing. All of our th6 and below were almost useless and our th7 struggled, our th8, 9 and 10 were too few to handle them all. Meanwhile, they had well developed troops and were able to steamroll our bases.
The lesson? If you can't beat em, join em!
And so this base began. The idea is to minimise defences and maximise troops, spells and traps. If it works it will cause the enemy massive headaches. If not... I'm sure plenty of people will tell me they told me so!
coming up: pics of the base as it currently is and anecdotes from its first war outing.
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http://i1167.photobucket.com/albums/...psgqfg5qzi.jpg
Here it is in all it's rushy glory! The town hall is in the north corner. First mistake is already apparent to me... shouldn't have gone to gold walls. Not a major thing but I've hit th7 now and they don't really do anything except give a slightly higher war rating. Other than that I'm pleased with where it is, barbs and archers are lv3, everything else is lv2 apart from loons. Balloons will be the mainstay of my war attacks until dragons are unlocked and I am currently getting them to lv4. Lightning is also maxed and spell factory is about to finish. The result is that any th6/weak th7 is an auto 3 star due to being able to take out air defence with 3 lightning spells and then overrun them with loons. Not very sophisticated but effective at this point. In the war rankings I'm sitting at the bottom of out th6s so matchmaking is looking good.
So at the moment I can guarantee 6 stars, but what will it give away?
http://i1167.photobucket.com/albums/...ps8fuifop3.jpg
Here's the war base, bit weird but stick with me! It took 5 attacks and a th8 to bring this down, even I wasn't expecting that outcome on it's first run. Essentially, you're playing a bit of a mind game with the enemy. Low town halls think it will be easy picking but then don't really know how to tackle it or are overwhelmed by the teslas. Big town halls don't want to take it as it's so low down the rankings but eventually have no choice. The argument would be it still got 3 starred but what it did was waste 5 attacks from the enemy clan, and 2 of those should have been used much much higher. Oh and I got us 6 stars ;)
Comments are welcome, thanks for reading so far.
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Welcome to the forum, I suggest you read UCSFTeeth, SinofDusk and Morgauth's thread for rushing guides. There is also Sservis for rushing and the theory for why its better. Ill keep reading this ;)