New Defense Ideas: The Ice Spike and The Trapdoor
The Ice Spike is a defensive tower that "freezes" or slows down enemy troops while they are within its range. This is referenced from the Freezing spell in the game, only this time it is used for defense against the enemy.
Here are its stats :
Hitpoints :
Level 1 490 HP
Level 2 560 HP
Level 3 630 HP
Slow Rate :
Level 1 -10% troop speed
Level 2 -15% troop speed
Level 3 -25% troop speed
Building Cost : 650,000 G or whatever you want it to be.
Range : As far as the Tesla tower's.
I suggest it could be unlocked after TH6 or 7 but Its only a suggestion.
* I do not mean to mandate. The levels and their corresponding stats are only suggestions.
It can help a lot against fast enemies like goblins ang hogs.
Now for the Trapdoor.
The Trapdoor is an additional trap. It is self-explanatory, the Trapdoor opens whenever a troop steps on it. ( Just like a spring trap. ) The trapdoor opens up and troops fall into it. The Trapdoor, however, unlike most traps, can still operate until the battle ends, catching troops that step into it. 10% of the Elixir used to create the troops that fall into it will be combined together and can be collected. It still needs to be re-armed.
I suggest that this be unlocked at TH 6. It will improve the Clash of Clans economy. It could also fit in with the TH 11.