http://i.imgur.com/1csrtLx.jpg
Should I rearrange anything?
What should I upgrade next?
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http://i.imgur.com/1csrtLx.jpg
Should I rearrange anything?
What should I upgrade next?
No it's good just upgrade your walls
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Here is your base:Code:[img]link to your image[/img]
http://i.imgur.com/1csrtLx.jpg
good:
- wall junctions
- central CC
not good:
- protect the DE with a wiz tower
- kick the mines outisde your walls, maybe your BK too
- AD don't need to be so centralized at 1300 trophies
- 1 wall left, what could you do with it?
- kick the upgrading WT out, or closer to the wall perimeter
- no traps? no bombs? could place a giant bomb next to your DE storage
What about a defense building to replace a mine?
But you could also make compartments that hold only 3 buildings, instead of 4 right now.
is this better http://i.imgur.com/VOptEmc.jpg
Im just wondering are you a farmer or a trophy hunter? Cause it seems there would be no point having your townhall inside your walls if you are farming and the position that the townhall can be use for other buildings.
If there is extra space in the walls, why not?
The mines would act as a shield for the main storage or goblins magnet, so that the splash defense can work on the goblins when they attack the mines.
I disagree.Quote:
- AD don't need to be so centralized at 1300 trophies
You won't see air attack frequently, but it is good to have a centralized AD against healers and the odd dragon attack.
Why?Quote:
- kick the upgrading WT out, or closer to the wall perimeter
If there is another defense taking its place, then by all means move it out.
But if there is no defense taking its place, I'd just leave it there. The Giants would still attack it, and this would delay them.
I guess it's all about people's tastes, but I'd rather blow up gobs from outside the walls with bombs/gbombs between collectors. Also works with other infantry troops. I'd also rather protect better my archer towers and cannons in case of a giants attack, than protect mines in case of gobs. Right now point defenses (AT, cannons) are pretty exposed: each AT is covered by only ONE other def, if at all. See top right AT for example.
Alright, then keep one centralized, or maybe two on each side, and the third relatively exposed. I'd rather protect against a farming army than a 10-drag army in 1300.Quote:
I disagree.
You won't see air attack frequently, but it is good to have a centralized AD against healers and the odd dragon attack.
The two north-east storages are only protected by a mortar. It's an area very vulnerable to gobs. My rule of thumb is two splash defenses covering each storage. That's all. Giants can be slowed down everywhere, but the best is to spring trap them. And that, you can do easily if you place the WT outside, surrounded by buildings funneling the giants to it. BAM, 6 giants gone.Quote:
If there is another defense taking its place, then by all means move it out.
But if there is no defense taking its place, I'd just leave it there. The Giants would still attack it, and this would delay them.
It's all nitpicking anyways, I'd skip that base =)