I think Supercell shouldn't add more heroes, but if they do I think Goblin or Minion would be the best choice. It's up to you!
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I think Supercell shouldn't add more heroes, but if they do I think Goblin or Minion would be the best choice. It's up to you!
supercell has hit a dead end goblin king people are unsure th10 dont wanna farming troop in clan war
giant would have too good hitpoints so no
wall breaker ehhh no
then you jump on to wizzard that is good idea butits a big jump from aq
minion minister proberbly most likely
No new Heroes need to be added just yet.
If they do, it should be for Townhall 11, where there will be more defenses presumably, and possibly a new one.
Maybe a pekka lord that has the ability to heal itself and do an area of effect spell around it when the heal procs
New heroes are currently ruled out, read the forum rules!
I can't believe supercell didn't let us use upgrading heroes in war in the last update. Very poor update in my opinion
Witch princess! summons 2x as normal, but has only 5 thousand health!
Troop/Barracks Related:
*Customize troop builds = to order, permanent productions, saved queues, etc.
*Queue troop donation notices when offline – display when back online or new interface to see info after
*Show total training time left above barracks
*Show total elixir costs of troops sitting in army camps
*5x or 10x button in troop training screens for faster queuing
*Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
*Modify healers to include healing air troops
*Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
*Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
*Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
*Have clan war troop donations count towards donation statistics
*Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
(Some more may come eventually, but not EVERY troop)
Some more may come eventually, but not EVERY troop
Some more may come eventually
You could read right? SOME MAY COME
For Me ? I Want The Chief Being In-Game
Click Link In My Sig
Goblin, yes. I want to loot better.
Minion hero? That's a dragon.
Wizard hero. Well, the wizard is cool I suppose. But I expect too much overlap with the AQ.
Goblin hero pls. Steals all storages and collectors at once :D
nah no new hero.It will suck to upgrade it again n again n again.Id say max out ur current heroes first.:cool:
I think IF they want to add more heroes they should add Goblin prince at TH8, wich is usefull for farmers and Minion lord at TH 10, to bring back Air Raids (since the Air Sweeper came out you don't really see much of them). Then Wizard master might be something for TH11 although 5 heroes would be way too much. The minion lord is NOT a dragon because it does not deal splash damage and has his special abillity (wich should be something unique).
Still want the Goblin hero.
Introduce at TH6. A relatively weak hero, but able to be cleverly used. Initial purchase by normal elixir, upgrades with DE when DE is obtained at TH 7.
Same stats and features as a goblin, but more HP, with a special hero function, form level 1, of invisibility for a short time, duration increasing with level, and the spawning of additional goblins. Goblins, normal or spawned, are also invisible if within the hero radius, for the same short duration of invisibility. Invisibility doesn't affect any other troop.
The Goblin hero may be well used in a standard goblin raid for resources, or towards the end of a half successful raid to raid storages under cover of the invisibility ability.
Thanks. I was about to go looking for that. It was the first thing I thought of when I saw that the OP had tries to dream up heroes based on every character.
I personally am not feeling the need. (and I bet most guys here wishing for new things still have yet to max what they have) but if they did I have seen several creative ideas on this forum for unique new heroes not based on any of the existing players. I think all of those were better ideas than the list above. (sorry OP, just being honest)
Agree, there is no "need", but I suggest a weakish Goblin King with invisibility because the goblins are a bit lacking.
I have tried goblins in a range of combinations, and have found that almost always the optimum number of goblins is zero.
Goblins may be the answer if you want to raid full collectors and mines, with no wish for guarded storage raiding or concern for trophies. However, barbarians and archers tend to be just as effective, for the same training cost and time, with the advantage of having a good chance of winning a star, and sometimes unexpectedly breaking though to the storages.
A goblin king with an invisibility to defences power might just give some advantage to goblins to make them sometimes worth using.
Other features to the Goblin King that might be a good idea are:
* Better loot seeking AI. Ignore the empty mines if it can get to a filled collector.
* Rally other goblins already on the field to follow it, when the hero function is activated.
This amused me greatly :)
Anyway, that said, this is like the only New Hero thread I've been able to stand reading. Mainly because it isn't some personal wish list post, but it has some actual value in that it is asking what others thing should be added. :thumbsup:
I put in my votes in, and if I had to guess, based on trends (from Two Heros :rolleyes:) I'd say the humble minion would likely be the bases of the next Hero unit. And to my surprise, they are currently leading on the polls! :D
Now... what would they likely do? And how would they look (besides the obvious vaguely disguised archfiend or demon appearance)? And would this 'Minion Master' summon more minions, as done by other Heros?
Anyway, those questions are a whole other thread (and forum). Just something to keep in mind when thinking what might be a new hero.
Obviously, we need a wallbreaker hero! A giant armored skeleton with a grenade launcher that breaks ALL DEM walls!
Lol, yeah.. Minions are basicly demon looking, but given an English name that doesn't offend the main stream Western culture/religion. :rolleyes: (can't really blame SC), so we'd need some term to label the 'demons' in general (besides demon...) Could have a human summoner though, but a Hero that can be seen as the same type as the unit it is based on is likely preferable.
What do you think the Wall Breaking AQ Hero was based on! Was a re-skinned prototype of the Wall Breaker Hero!
Or it could just be... uh... something akin to this?
https://onetimefortim.files.wordpres...54_preview.jpg
I voted for a Valk hero because...well...they're Valks. Not sure why anything else would need to be mentioned.
Maybe summons a few Valks and adds splash range to their attacks? Tbh it doesn't matter to me as long as we have one because Valks.
I think some troops just won't work as hero. With 'some' I mean Wallbreaker, Balloon, Healer, Dragon, P.E.K.K.A, Golem and Lavahound. They would be too OP, exept for Wallbreaker. Clash of Clans just doesn't need a Wallbreaker Hero. I don't even know why I put Wallbreaker on the list.
http://forum.supercell.net/showthrea...ameSketcher%29
These ideas (link above) will make the game better. (my opinion) And stop tge weurd ideas like Lava Hound King etc...
NOBODY IS TALKING ABOUT A BALLOON
MOTHER ID LIKE A BALLOON TO BE IN THIS GAME... NOOO MUMMY I DONT WANT A WARM BATH WITH MR DUCKY.
No seriously, I imagine a Zeppelin with the skeleton inside throwing bombs at a medium range...
Wait.. skeleton? OMG YAHHH Skeleton. That could be a hero. It can summon other lil skelliton ohhhhhh soooo cute.
Either one. It'd be soooo cool.
OR OR
We could have both. A skelliton on a zeppelin (low hp) then when its destroyed skellliton guy comes out causing havoc.
Sorry I'm a wee bit drunk on soy bean
Are you advertising? And about your idea's: I only like 3, but not the way you made it up (I won't get far into that). For idea 1, what is the sense of a battle between identical heroes? The only thing you can do is choose the right moment to use the ability. And why would you waste Dark Elixir on battles where if you win, you get nothing. I personly don't think your ideas willt make the game better, only more MB.
But to be positive, have a nice day
I would like an Archmage who damage is higly destructive but his health is even lower than the AQ
A wallbreaker hero would be great.
having damage radius of 75 tiles and x200 damage to wall and health should be near 50000HP