I hope this one works :smirk:
Hey you! Yeah, you with the face! Have you ever wanted a new spell? Do you wanted it to have a Special Ability that is balanced? Have you wanted to use that spell in battle and win while the spell would still be balanced? Have you wanted it to be the best thing since sliced bread?
Well, guess what? You're on the wrong thread because this is about troops.
:smirk:
OK let me start.
1. Zapper (No, not a way to steal DE.)
The Zapper is a man with a shockproof suit. His special ability is absorbing lightning spells. Any nearby lightning spell zaps will strike the Zapper and he won't take any damage, as a result of the zap, he gets an attack boost. But he has low HP. (I made the idea, not the mathematics). This makes him a good choice for CC troops because if anyone tries to zap him, his attack gets raised and no one gets hurt
STATS:
Level of Lightning Spell----Attack boost
1---30
2---33
3---36
4---39
5---42
6---45
2. The Reflector
The reflector will damage the defense/troop that killed it and bring it down by a quarter of it's full health. Example: Mortar has 100 (just and example) hp and kills a reflector, the mortar now has 75 hp. Now, you might think that I could just spam these, but the most Reflectors a defense can be affected by is 2. It has high hp but low attack strength.
3. Fire Beast
The fire beast has high HP and it's ability is to burn something. The burned defense/object would keep taking damage for 3 or more seconds depending on levels. The Fire beast needs time to reload though, so it can't continuously keep burning something.
STATS:
Level of Fire Beast---Burn DPS
1---50 (total 150 damage for 1 burn)
2---100 (4 seconds is level 2 burn time, total burn damage is 400)
3---150 (Still 4 seconds for level 3, total burn damage is 600)
Level of Fire Beast---Reload time
1---3 seconds
2---5 seconds
3---5 seconds.
Criticism Appreciated :)

